Releases
20250216
Commits
12faf99 : * improve CSG Subtract results via more defined splits order (Garux)
372bf08 : * add bobToolz.explodeEntity: create group entity from each primitive of existing group entity (Garux)
da05702 : * ctrl + shift + p: Shortcuts dialog (keyboard commands palette) (Garux)
6e16d7e : menu * Modify->Repeat: saved transforms feedback and individual resets (Garux)
2324823 : consider Q2 .wal contents flags in makeDetail, makeStructural (Garux)
07ae4b0 : adjust Q3Radiant Original, QE4 Original themes grid for more distinct geometry (Garux)
256bbfd : workaround poorly visible white lights on bright grid background (use eclass color) (Garux)
d107800 : * Misc->Colors: add Model Browser Background control (Garux)
a3e6733 : * Misc->Colors: add CameraIcon, AxisX, AxisY, AxisZ controls (Garux)
870bdc2 : * add Blender Lighter and Green viewports themes by Julius (Garux)
063784e : * Misc->Colors->Viewports Theme: load from .json presets stored in install/themes/_colors/ (Garux)
de4ba78 : menu * Misc->Colors display colors (Garux)
59c0d22 : bsp -info print flareCount if present (Garux)
d69589d : saveable build menu dialog window parameters (Garux)
da216c9 : fix saveable window size management during the 1st run (Garux)
2706964 : make build menu presets tree scrollable, as fixed one might exceed screen height (Garux)
887315d : fix build menu command paste (Garux)
f387ed7 : * add alt + m1 selection style to transform manipulator for scaling in 3D (Garux)
4ea3f36 : don't deselect only primitive in a component mode by alt+m1, as this quits component mode (Garux)
e9c842f : do SelectionSystem highlights, manipulations and selections only with intended kb/mouse inputs (Garux)
d8290c4 : * update SelectionSystem highlights, manipulations immediately onModifierDown(), onModifierUp() (Garux)
193c3dd : fix texturing clipboard shader name on light entity data copy (Garux)
1a895c1 : prevent simultaneous mouse presses in SelectionSystemWindowObserver (Garux)
3e1871d : improve 343cf73 , force net send via dedicated thread loop (Garux)
c243592 : shader manual: crosslink, improve (Garux)
a3742e3 : shader manual: consistent indentation and alignment of shaders (Garux)
4aedb78 : tweak shader manual anchors (Garux)
79b9b69 : mbspc * decompile brushes with texinfo -1 ZHLT optimisation, deduce clip, AAATRIGGER, NULL textures (Garux)
d6cbd7e : mbspc: less crude HL_FixContentsTextures: fixes tex alignment on liquids (Garux)
fbf88ec : mbspc: write decent default map220 texdef (Garux)
a0288b5 : mbspc: support bigger HL maps decompilation (+-16384 range) (Garux)
c20192e : mbspc: write entity numbers in decompiled maps (Garux)
b3ff10b : * add prefs->Build->Region Box Shader (shader to use on the box generated around region) (Garux)
c7fd44d : don't invalidate region bounds, while in region mode (by prefs application) (Garux)
159a063 : * fix surface inspector updates on patch texturing changes, on UV Tool edits (Garux)
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