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4 changes: 2 additions & 2 deletions source/user_guide/advanced_topics/concepts.md
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# 🧩 Concepts

## Systemat Architecture Overview
## System Architecture Overview

```{figure} ../../_static/images/overview.png
```

<!-- From an user perspective, building an environment using Genesis is to add `Entity` in `Scene`, where `Entity` is specified by
<!-- From a user perspective, building an environment using Genesis is to add `Entity` in `Scene`, where `Entity` is specified by
- `Morph`: the geometry of the entity, e.g., primitive shapes or URDF.
- `Material`: the material of the entity, e.g., elastic object, liquid, sand, etc. Material is associated with the underlying solvers, e.g., there is MPM liquid and SPH liquid, those demonstrate different behaviors.
- `Surface`: the texture, rendering surface parameters etc
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