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[MISC] Some Bug Fixes for Mesh Related Issues#1800

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duburcqa merged 7 commits into
Genesis-Embodied-AI:mainfrom
ACMLCZH:minor_fix
Oct 5, 2025
Merged

[MISC] Some Bug Fixes for Mesh Related Issues#1800
duburcqa merged 7 commits into
Genesis-Embodied-AI:mainfrom
ACMLCZH:minor_fix

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@ACMLCZH
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@ACMLCZH ACMLCZH commented Oct 3, 2025

  • Fixes EXR path return.
  • Update tex_offset to int64.
  • Fixes bug that using Raytracer and Rasterizer simultaneously to render will cause error.
  • Update shader parsing for USD.

Comment thread genesis/vis/camera.py
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Add unit tests (that are failing before your PR and passing after). You can modify / extend an existing unit test if you want.

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duburcqa commented Oct 3, 2025

Hum… we do not test the RayTracer for now… no need to right unit tests for this specific part.

YilingQiao
YilingQiao previously approved these changes Oct 4, 2025
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ACMLCZH commented Oct 4, 2025

Added unittest for the other parts. "EXR path" and "Raytracer" should wait for the Luisa unittest.

duburcqa
duburcqa previously approved these changes Oct 5, 2025
@duburcqa duburcqa enabled auto-merge (squash) October 5, 2025 06:21
@duburcqa duburcqa disabled auto-merge October 5, 2025 11:01
@duburcqa duburcqa merged commit 72424bd into Genesis-Embodied-AI:main Oct 5, 2025
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jmCabrillana pushed a commit to jmCabrillana/Genesis that referenced this pull request Dec 9, 2025
* Fixes EXR path return.
* Update `tex_offset` to `int64`.
* Fixes bug that using `Raytracer` and `Rasterizer` simultaneously to render will cause error.
* Update shader parsing for USD.
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3 participants