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[MISC] Support empty interactive scene with 'gs launch'.#2864

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duburcqa merged 1 commit into
Genesis-Embodied-AI:mainfrom
duburcqa:launch_optional_filename
May 29, 2026
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[MISC] Support empty interactive scene with 'gs launch'.#2864
duburcqa merged 1 commit into
Genesis-Embodied-AI:mainfrom
duburcqa:launch_optional_filename

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gs launch now accepts no file argument: it opens an empty interactive scene where entities can be added live through the overlay's "Add Entity / Stage" panel and applied with "Rebuild Scene".

  • filename is now optional (nargs="?", defaults to None).
  • When omitted, no entity is loaded; the scene builds empty and starts paused, ready for interactive editing.
  • Behavior with a file argument is unchanged.

@duburcqa duburcqa requested a review from YilingQiao as a code owner May 29, 2026 16:38
@duburcqa duburcqa changed the title [MISC] Support launching an empty interactive scene with 'gs launch' [MISC] Support launching an empty interactive scene with 'gs launch'. May 29, 2026
@duburcqa duburcqa changed the title [MISC] Support launching an empty interactive scene with 'gs launch'. [MISC] Support empty interactive scene with 'gs launch'. May 29, 2026
@duburcqa duburcqa merged commit 9c89758 into Genesis-Embodied-AI:main May 29, 2026
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@duburcqa duburcqa deleted the launch_optional_filename branch May 30, 2026 07:17
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