Test on separate/non-precious saves first if you're risk-averse!
- NEW: NPCs can now request to trade/give/receive items with the player
- π¨ Upgrading from 0.5.0 (& below) requires clean migration (new PlayerInventoryAlias) - see upgrade notes below
- For overly-detailed documentation on all the things, see the iActions Wiki.
- What it does: NPCs drink, get drunk & sober over time (plus a few extras) via SkyrimNet actions
- NEW v0.5.1: NPCs can now request to trade items with you (experimental)
- NEW v0.5.0: 5-tier drunk system (BuzzedβBlackout), major performance optimizations, new MCM settings, rebranded to clarify non-official status
- Better drink sharing β When NPCs need alcohol for drinking, an optional (on by default) dialog lets you provide it from your inventory (or automatically) if available
- Install: Mod manager β Load after OAR drunk animations β Configure in MCM
- Requirements: Skyrim SE/AE + SkyrimNet + OAR + JContainers + PO3_SKSEFunctions + drunk animations (optional)
- Install requirements (SkyrimNet, OAR, JContainers, PO3_SKSEFunctions)
- Install iActions with mod manager
- Load AFTER OAR drunk animations mod
- Configure in MCM menu
- PlayerInventoryAlias (v0.5.1) needs fresh install to function on existing saves
Universal upgrade steps (v0.4.0+):
- MCM "Prepare for Uninstall" β Save β Quit β Disable mod β Load save β Save
- Install new version β Enable β Load save
- Use
setstage SKI_ConfigManagerInstance 1if MCM doesn't appear
Upgrading from v0.3.0? (No MCM uninstall)
- Use SkyrimNet WebUI: Run
WebUI_PrepareForUninstall()oniActions_MCMscript - Save β Quit β Disable mod β Load save β Save
- Install new version β Enable β Load save
- Drunk System: NPCs drink alcohol β get drunk β sober up automatically (5 levels: Buzzed, Tipsy, Drunk, Plastered, Blackout)
- Actions: Drink alcohol, request alcohol, sober up, extract arrows, stumble
- Player Features: Force push, optional in-game debug notifications
- Performance: Optimized inventory detection, cached alcohol lookups, reduced script lag
- Alcohol required by default (can be disabled completely or only in inns/taverns)
- 20-second cooldowns to prevent drink/stumble spam
- Auto-incremental sobering every 5 minutes (configurable)
- NEW v0.5.1: Exchange Items (max types tracked: default 20, tested up to 50; more items = longer processing)
- NEW v0.5.0: Max simultaneous drunk NPCs (8-128, default 32)
- NEW v0.5.0: Toggle drink animations (user preference for animation timing)
- NEW v0.5.0: Performance logging for optimization monitoring
- Key-bindable shove (middle-mouse button works well, unbound by default)
- All(/most) settings in MCM menu
For full details, see the iActions Wiki.