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Releases: GompDS/ESDStudio

ESDStudio v1.0.2

25 Dec 02:11
5a4645f

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Bug Fixes

  • ESD description would not be saved upon creating a new ESD and saving
  • Creating an Elden Ring: Nightreign project in a fresh instance of ESDStudio would cause a crash
  • Other odd crashes involving Oodle

Additions

  • esdtool packaged with ESDStudio is now v5.0.1 and includes updated NR docs
  • esdool now utilizes your project's mod directory for ESD annotation meaning modded msg and params should be recognized.*

*In my testing using Dark Souls III, esdtool seems to prefer dlc_01.msgbnd.dcx in the case of overlap with dlc_02.msgbnd.dcx so if you aren't sure why your modded msg text isn't showing up that might be why.

ESDStudio v1.0.1

25 Jul 04:50

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  • Many names for Nightreign ESDs added (courtesy of PC)
  • Improved the options for creating new BNDs, meaning its now possible to create a BND like 'm10_33_14_00' within the editor. Previously the last two sets of numbers could only be set to zeros. This was changed to improve compatibility with AC6.
  • Bug fix: app crashed because project was null when attempting to get project's name

ESDStudio v1.0.0

24 Jul 15:38

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  • Should support Elden Ring: Shadow of the Erdtree now
  • Armored Core VI support
  • Elden Ring: Nightreign support
  • Now using ESDLang docs instead of my own docs
  • ESD file name in the editor is now treated like a string instead of a number

ESDStudio v0.6.1

07 Sep 16:41

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  • Fixed a bug where you could not create a new project if the project folder already existed, but the ESDStudioProject.toml did not exist.

ESDStudio v0.6.0

05 Sep 21:46

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  • Dark Souls: PTDE support and Dark Souls: Remastered support
  • Enhanced performance with large ESD files
  • Various bug fixes
  • Game text annotation is enabled by default, but can be disabled in Editor Settings

ESDStudio v0.5.0

02 Sep 18:39

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Bloodborne support

ESDStudio v0.4.1

21 Aug 08:10

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fixed bug where new esd id max length was too short

ESDStudio v0.4.0

21 Aug 07:02

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Initial Release