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...the modifier slots don't work with shiftclick right rn
# Conflicts: # src/main/java/com/gregtechceu/gtceu/api/GTValues.java # src/main/java/com/gregtechceu/gtceu/common/data/GTItems.java # src/main/java/com/gregtechceu/gtceu/common/data/GTRecipeTypes.java # src/main/java/com/gregtechceu/gtceu/data/recipe/VanillaRecipeHelper.java # src/main/java/com/gregtechceu/gtceu/data/recipe/misc/CraftingRecipeLoader.java # src/main/java/com/gregtechceu/gtceu/forge/ForgeCommonEventListener.java
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# Conflicts: # src/main/java/com/gregtechceu/gtceu/api/GTValues.java # src/main/java/com/gregtechceu/gtceu/api/item/armor/ArmorComponentItem.java # src/main/java/com/gregtechceu/gtceu/api/recipe/ingredient/SizedIngredient.java # src/main/java/com/gregtechceu/gtceu/common/CommonProxy.java # src/main/java/com/gregtechceu/gtceu/common/data/GTRecipeTypes.java # src/main/java/com/gregtechceu/gtceu/core/mixins/EntityMixin.java # src/main/java/com/gregtechceu/gtceu/core/mixins/LivingEntityMixin.java # src/main/java/com/gregtechceu/gtceu/data/recipe/builder/BlastingRecipeBuilder.java # src/main/java/com/gregtechceu/gtceu/data/recipe/builder/CampfireRecipeBuilder.java # src/main/java/com/gregtechceu/gtceu/data/recipe/builder/ShapedEnergyTransferRecipeBuilder.java # src/main/java/com/gregtechceu/gtceu/data/recipe/builder/ShapedRecipeBuilder.java # src/main/java/com/gregtechceu/gtceu/data/recipe/builder/ShapelessRecipeBuilder.java # src/main/java/com/gregtechceu/gtceu/data/recipe/builder/SmeltingRecipeBuilder.java # src/main/java/com/gregtechceu/gtceu/data/recipe/builder/SmokingRecipeBuilder.java # src/main/resources/gtceu.mixins.json
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…rmor # Conflicts: # src/generated/resources/assets/gtceu/lang/en_ud.json # src/generated/resources/assets/gtceu/lang/en_us.json # src/main/java/com/gregtechceu/gtceu/common/item/armor/QuarkTechSuite.java # src/main/java/com/gregtechceu/gtceu/common/machine/multiblock/electric/PowerSubstationMachine.java # src/main/java/com/gregtechceu/gtceu/syncdata/GTRecipePayload.java # src/main/java/com/gregtechceu/gtceu/utils/input/SyncedKeyMappings.java
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What
Entirely Redesigns the Armor System within GTM.
Armors
Armor Modification
Armor can be inserted into the Equipment Foundry to insert basic components to modify the base attributes of the armor, as well as specialized upgrades to augment more detailed upgrades.
Outcome
Armor will feel more modular, and can be adapted by the player at any time to suit their exact playstyle. This change will NOT be made with 1.12 parity in mind initially, this may change later.
Additional Information
Currently a lot of the basic framework already exists ( Credit to @screret ) I am working on the upgrade module pieces, and wanted a draft PR to store information in.
DO NOT EXPECT THIS TO BE DONE ANY TIME SOON This is slated for GTM 8.x the next NEXT major update.
Potential Compatibility Issues
Probably breaks all existing armors, will most likely need datafixers to convert them into their modular variants.
Images will be attached in the next post, and this draft will be locked to collaborators only to avoid offtopic discussions.