Use resource keys for world gen layers#4527
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screret wants to merge 17 commits intoGregTechCEu:1.20.1-v8.0.0from
Closed
Use resource keys for world gen layers#4527screret wants to merge 17 commits intoGregTechCEu:1.20.1-v8.0.0from
screret wants to merge 17 commits intoGregTechCEu:1.20.1-v8.0.0from
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…cations for the dimension filter
and cache it because the code ended up kind of messy otherwise
YoungOnionMC
approved these changes
Feb 4, 2026
…our to a machine trait (GregTechCEu#4500)
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What
Make
IWorldGenLayerand its subclasses useResourceKey<Level>instances for dimension matching instead of 'plain'ResourceLocationsImplementation Details
Changed the field/method arg types to
ResourceKey<Level>, removed any.location()calls that were used for converting resource keys to reslocsOutcome
neater code with less unwrapping and less chances for mistakes
Additional Information
IWorldGenLayer#getLevelswas renamed toIWorldGenLayer#getDimensions.Layers created with KubeJS do not require any changes to function.
Potential Compatibility Issues
Addon mods with custom world gen layers have to change their code slighly.
If they have a custom implementation (like GT's where it's an enum), they have to change it a bit more to fix the method names/args.