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SWAT ELITE FORCE: FIRST RESPONDERS

SEF First Responders is coming along with the idea of a realistic and cinematic gameplay modification of Swat Elite Force. SEF 7.0 by Eezstreet is the base mod in which my mod starts , the only possible way to play Swat 4 nowadays. My idea is to expand the concept and explore boundaries of the visual assets and tactical gameplay. New 3d models for weapons , equipment and environment combined with realistic sounds , weapon handling , slower pace gameplay and AI tweaks to make Swat 4 feel more "heavy" and "dangerous" than any other Swat 4 experience you had before.

Make sure to sure to join "SEF: First Responders" server on Discord for feedbacks, bug reports and coop game making! https://discord.gg/Vu4r7sv7uF

FEATURE LIST:

V0.65

ADDED

  • Manual Low Ready system
  • removed penalty for suspects escaped
  • Added "Pull Door" command to let player pull the door (thx Scape/S4 for the script)
  • Separated Flashlight and NVG keybinds
  • AI now can use NVG instead of flashlights
  • New keybinds to control NVG light

REMOVED

  • Optiwand now cant mirror under the door

FIXED

  • MP5A4 Holo ADS point fixed

V0.61

FIXED

  • Scar H Aimpoint Suppressed sound .
  • G36K Holo Suppressed sound crash the server
  • Toolkit lockpick dont open/lock door after use
  • CS gas crash!!!!!!!
  • reverted Unauth. use of force penalty to SEF7

ADDED -new Ninebang explosion sound

  • Ryker's Tasers sounds
  • Run speed revised : now "No Armor" is SEF speed level , "Ceramic Armor" FR level , "Kevlar Armor" something in between the two. Basically now if you want speed carry less armor. Other speeds dont touched, i think they are good as they are!!!

V0.6 FEATURES

VISUAL & SOUNDS:

  • Gas mask breathing loop sound
  • New weapons realistic sounds replacements

NEW WEAPONS:

  • adding new weapons and new variation to actual weapons
    • Beretta 92FS
    • Benelli M4 + Eotech 552 Holographic sight
    • M4 CQB + Holo + Silencer
    • UMP Holo + Silencer
    • Sig 552 ( SEF model ) + Aimpoint + Silencer
    • MP5A4 Holo + Silencer
    • G36K Holo + Silencer
    • new M16A1 model!
    • Nine Bangers Flashbang

GAMEPLAY:

  • chambered round counted in magazine-based weapons
  • Penalties: every injury on compliant or arrested hostage/suspects is an unauthorized use of force (-5).
  • Penalties: Sniper can only shoot suspects that are threats
  • Flashlight to be turned off when unequip
  • Flashlight cone reduced to match realistic cone size
  • reviewed all weight system with real weights (bulk tweaked a bit for some tac-aid )
  • little review of tact aids slot so i can expand different new grenade depending on type : -slot 1 for bangs only -slot 2 for gas only -slot 3 for sting only other slot free for other tac aids equipment.
  • 20% higher chance to have a hostage/suspect compliant if issued a comply with flashlight on

v0.5

MAJOR FEATURES

  • New weapon models to replace the vanilla ones (M4 , G36, 1911 , Glock , Mp5 , Taser X2 , UMP , Rem M870,Benelli Nova, Benelli M4 etc . + Silenced and Aimpoint Variants)
  • Replaced and tweaked gunshots sounds to be more realistic
  • new Mich helmet models with variations , Safariland holster model and motorola radio
  • AI now react more to gunshots sound and investigate with more probability , tweaked enemy architype
  • Door static meshes overhaul with updated knobs models
  • updated hands models
  • new HUD with removed crosshair aim indicators
  • slowed Swat movement for a more tactical gameplay
  • new player camera position to fix weapons clipping!
  • zoomFov to 90 to better gunplay vision
  • many bad guys guns models updated with new 3d models
  • Enemy Achitypes revised for realistic suspects weapons
  • added - 5 penalty for tasing hostages in any condition (considering real life procedures)
  • nerfed Optiwand: - now can be heard by suspects and can trigger them to investigate doors - reduced FOV , lcd resolution and speed of lens movement
  • melee nerfed: reduced time of sting for AI
  • lockpicking nerfed: now it takes 30 second to open/lock a door and the sound of it triggers AI investigation
  • all comply shouts now trigger AI investigation
  • GUI update for all new weapons and equipment

GNU LICENSE

Modified source code from SEF 7 has been provided within the downloaded pack in the file Source.rar . All the other files are free to be seen with SwatED and text editors.

KNOWN BUGS:

Known bugs:

  • toolkit/pistol bug ( possible fix added in v0.6 ) - made toolkit unequip manual after use
  • shared flashbang stay in hands after unequip - SEF bug

THANKS

Eezstreet and all the gang that had contributed the SEF mod , the best of the best! Vetinari and nedd for the HUD reticle mod which has been "big bang moment" primary idea for starting this mod. Scape for the tips on code! Mantas for the beautiful logos! Panzer8, 4non , Mantas , Emil ,Scape for the massive trailer and showcase!

All the supportive community that keeps me working and having fun on the mod!

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