This is an attempt of 3d rendering engine.
Many features are implemented and the engine is quite easy to use.
As a project / example using this engine I've built a procedural moon generator (using compute shaders).
The example is available under: src/scenes/custom_scenes/moon/
Generates planets / moon like objects using simplex noise and compute shaders.
All settings can be interacted using ImGUI.
- Victor Guichard
- Basic noise settings can be changed such as lacunarity, number of layers, weight, frequency.
- Number of craters, craters position, craters dimension repartition and craters smoothness can be changed.
- Textures are applied using triplanar mapping



