Tracking issue for performance work in this fork. Target: The Legend of Zelda: Breath of the Wild at 4K 60 FPS on an Intel Panther Lake B390 iGPU (Xe3, Mesa ANV, Arch Linux). Bottlenecks were identified via a systematic source survey plus the in-emulator instrumentation from #1.
Landed
All three still need in-game verification (watch for geometry corruption from index-cache validation-hash misses) and profiling before/after numbers.
Backlog (data-gated, ordered by expected impact; details in claude/todo.md)
Findings that were investigated and ruled out are recorded in claude/todo.md to avoid re-surveying.
Tracking issue for performance work in this fork. Target: The Legend of Zelda: Breath of the Wild at 4K 60 FPS on an Intel Panther Lake B390 iGPU (Xe3, Mesa ANV, Arch Linux). Bottlenecks were identified via a systematic source survey plus the in-emulator instrumentation from #1.
Landed
All three still need in-game verification (watch for geometry corruption from index-cache validation-hash misses) and profiling before/after numbers.
Backlog (data-gated, ordered by expected impact; details in claude/todo.md)
Findings that were investigated and ruled out are recorded in claude/todo.md to avoid re-surveying.