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A generous attempt by Inorien to fix our CI suite
* new sprites * Update 64x64.dmi
* the pr it self * "texLen"
…fixes (vlggms#3077) * paradise * twilight rework and goldrush dash to nilih version * event egos moves, sswts nerfed and waxing pixion * a bunch of changes * feather and twilight changes * for the love of god cox you fucked up all variable stun time weapons * Update _ego_weapon.dm * mimicry/mockery's sword forms now heal on hit, other forms buffed * minor slash changes * paradise lost fixes and new graphics, removes hammer mockery double hit and buffed mimicry scythe to be more on par to mockery hammer * buffed scythe mimicry's aoe more and removed the stun time from it * fixed small bug and sword mockery has a large sweep * Update aleph.dm * nerfed scythe aoe and fixed slash formula * combo weapon nerfs + attempted jump attack fixes * makes stunning weapons without range a bit stronger * holy shit kirie can't be trusted to make weapons after making infinity * Update waw.dm * Update waw.dm * Update waw.dm * paradise and nihil weapon changes * Update special.dm * slight changes * minor pl and gr but readds that one attack to twilight * minor tweaks * Update teth.dm * Update waw.dm * Update waw.dm * Update waw.dm * Update aleph.dm * Update special.dm * Update special.dm * more linter fixes * visual_attack_speed and iron maiden fixes/changes * Update special.dm * visual_attack_speed to modified_attack_speed * Update teth.dm * Update weapons.dm * Update special.dm * paradise grpahics changes * Update special.dm * reverts twilight * Violet Curse Stat changes * creative freedom rework and new sprites * fixed u turn * Update color_fixer.dm * conflicts * Update special.dm * Update special.dm * Update special.dm
…ggms#3115) Containment cells de-standardized
* early part of the rework * fairy changes,flowers,and ni * finished the changes * lag fixes * Update titania.dm * Update titania.dm * Update titania.dm * calls death instead of destroy * sprite fixes * Update effects.dmi * test * early part of the rework * finished the changes * Update effects.dmi * Update laetitia.dm * reworked titania's work mechanics * Update aleph.dm * Update aleph.dm * Bug fixes and new additions * Update titania.dm * Update titania.dm * lowers titania's qliphoth to 2
new whale ordeals adds noon and temporary dusk adds whales to random rock spawns Apply suggestions from code review unneeded return statements Co-authored-by: Gboster-0 <82319946+Gboster-0@users.noreply.github.com> mermaids of the thousand strands now deal black damage Adds mermaid and whale meat
some small fixes adds some more stuff adds a pink shoes observation mucho texto teddy_obs kikimora update portraits tangle gaming fixes pink shoes entry Adds two missing portraits new portrait Co-authored-by: Coxswain <Coxswain-Navigator@users.noreply.github.com>
Co-authored-by: Coxswain <Coxswain-Navigator@users.noreply.github.com>
removes black sun max PE update fixes clayman fixes doomday fixes Co-authored-by: Coxswain <Coxswain-Navigator@users.noreply.github.com>
Removes unnecessary options Additional misc changes + sanity changes Removes some quirks, normalizes limbs Removes unneeded DNA changes removes excessive blurbs Removes light tube damage
* player stacking * Update human.dm * Update human.dm * non insane players can be ontop of each other no matter what * is disabled on combat maps * I fucked up linters * Update human.dm * undid the combat check * Update human.dm * hopefully fixed collision * removed swarm * intent changes
…t and other shield giving weapons (vlggms#3114) * Sheilds! * Update ego_weapons.dm * Update ego_weapons.dm * linter fizes * name changes to shield vars and punctuation fixes * more changes * reworked moonlight again * Update waw.dm
Medbay improvements
Reduces shuttle arrival time
* testing needed * Update mob.dm * ordeal addition * bug fixes * end of round changes * rewrites some things * fixes * Added a check to make sure a defeated super boss wasn't already in the list * minor fixes * fixes and a less stupid way of going about getting the amount of githers * made gathering super boss info less stupid * final changes * really final
Enkr repair ordeals comment removal
* nerfs * apoc bird changes andbirds wont hurt the portal or apoc * Update punishing_bird.dm
* I hate this * it actually works * Update DecalPainter.js * Update DecalPainter.js * Update DecalPainter.js * Update DecalPainter.js * Update DecalPainter.js * Update DecalPainter.js * Update DecalPainter.js * Update DecalPainter.js * Update DecalPainter.js * Update DecalPainter.js * Update DecalPainter.js
* Update cleaner.dm * Update dealerdamned.dm * Update kikimora.dm * Update forsaken_employee.dm * Update dingle_dangle.dm * Update my_sweet_home.dm * Update penitent_girl.dm * Update simple_smile.dm * Update skin_prophet.dm * Update space_lady.dm * Update staining_rose.dm
* HP rebalance, bugfixes * adds the enemy panel added the enemy panel removes comments and crazy code nerfs fairy festival nerfs WCCA reverts the fairy queen max
Update we_can_change_anything.dm
Nerfs panics stuff minor change
* E.G.O adjustments Starting with feather of valor! # Conflicts: # ModularTegustation/ego_weapons/ranged/waw.dm fell bullet and fell scatter done New ego renames lucid nightmares stuff crashing curse # Conflicts: # code/datums/abnormality/_ego_datum/he.dm KQE rename adds effects to lucid nightmares adds LCE ego map changes and linters Finished lucid nightmares sanitizes text for extraction more ego renames * re-maps 9:2 into U corp extraction department removes comments * Replaces rending status with a /display type
* Forsaken employee revision # Conflicts: # code/modules/mob/living/simple_animal/abnormality/teth/forsaken_employee.dm * fixes linters lowers hp
* reworked arbiter * Update extraction.dm * I fucked up goobster * Update extraction.dm * Update extraction.dm * got rid of old arbiter image locations * fixes and removes uneccisary vars * description removal * coflict changes * Pillars deal reduced damage to working agents
* stuff * sprite and enkephalin changes
* better tips * Update jobtips.txt * Update jobtips.txt
* s * d * Update elevator_hell.dmm * Update elevator_hell.dmm * d * Update _basemap.dm * Update elevator_hell.dmm * Update elevator_hell.dmm * Update elevator_hell.dmm * d * Update elevator_hell.json * Update elevator_hell.dmm * Update elevator_hell.dmm * d * Update lobotomy-corp13.dme * Update elevator_hell.dmm * d * Update elevator_hell.dmm * d * Update elevator_hell.dmm * x * Update elevator_hell.dmm * fixed dmi conflcit * fixed clerk guns not showing up * elevator hell is now mcorp and made the mid pop 18 * Update maps.txt * Update elevator_hell.dmm * Renamed most elevator hell files to Mu * Mi now has an abno chem area to saftey * also added extraction shoot * Update elevator_hell.dmm * fixed multiple grates on the same turf * Update elevator_hell.dmm * fixed some decal clipping and camera blind spots * Mu now has a disc office in disc * Update lobotomy-corp13.dme * mapping changes * made disposals less stupid * Update elevator_hell.dmm * Fixes utter stupidity on my part
* start * Update unsorted.dm * minor changes * Did the port * fixed debug code * stuff * fixed positioning
* paradise * I realize how many issues bb had * Update abnormality_queue.dm
* removed map * Removed most of Limbus company labs stuff
* changes * Update abnormality.dm
…p to its lower melee damage (vlggms#3170) * steam machine fix * Update steam_transport_machine.dm * its lower melee damage isnt 5 * Update steam_transport_machine.dm
* Update sprite_accessories.dm * Update sprite_accessories.dm
* work damage stuff * Update abnormality_queue.dm * Update red_buddy.dm * number changes * last shot nerfs * Update code/modules/mob/living/simple_animal/abnormality/he/steam_transport_machine.dm Co-authored-by: Gboster-0 <82319946+Gboster-0@users.noreply.github.com> --------- Co-authored-by: Gboster-0 <82319946+Gboster-0@users.noreply.github.com>
Removes unused prefs
jangsan no longer deletes heads Changes to player deletion jangsan no longer deletes heads fixes death reverts stuff
…ms#3162) * base stuff * added stuff for other weapon types * Shotgun support and charge text changes * Update _ego_datum.dm * fix discord description * modified_attack_speed will now replace attack_speed if an ego weapons has it defined * run time fixes * Revert "run time fixes" This reverts commit 9fa5226.
fixes duplicate
* Agent outfit changes replaeces senior role * Replaces most instances of "Agent Captain". Also forces armbands to match the role fixes role and ID HUDs # Conflicts: # code/modules/jobs/access.dm # code/modules/mob/living/simple_animal/bot/cleanbot.dm * Reinstates agent captain as the default title, prevents it from displaying Fixes prefs display spacing after a comment
…#3127) * changes * Mare changes * start to changes * more abnominions * more abnominion shit * Update little_prince.dm * Update ore_turfs.dm * grammar stuff * Update CommunicationsConsole.js * Update CommunicationsConsole.js * Many fixes and changes * I fucking hate the 80 character limit * Update lobotomy-corp13.dme * Update test_range.dm * Update CommunicationsConsole.js * Update CommunicationsConsole.js * Update CommunicationsConsole.js * Update _aminion.dm * Update lobotomy_emergency_level.dm * fixes it? * Update lobotomy_emergency_level.dm * Update lobotomy_emergency_level.dm * Update lobotomy_corp.dm * 1000th attempt of fixing * changes * Made it a bit less of a mess * fixes mistake * made ordeal data less shit * combining 2 systems * more changes * nearly done just some other shit I need to do * more stuff * Fixed linter stuff when rebasing * more fixes * finishing the changes * linters * Update lcorp_er_ver.dmm * Update lcorp_er_ver.dmm * minor fix * Final Fixes * lighting changes and ordeals now count for activating the lights * My attempt to be smart caused a shit ton of lag * Officer Fix * Update game_options.dm * falada and gots' minions are now aminions * undid falada * Update seasons.dm * Update code/controllers/configuration/entries/game_options.dm Co-authored-by: Mr. Heavenly <36343755+vampirebat74@users.noreply.github.com> * Grammar fixes and minor changes * Update rose_sign.dm * Update lobotomy_corp.dm * Update lobotomy_corp.dm * fixes * fixes * Apoc changes * pull force stuff and apoc fixes * Update _aminion.dm * debug text removal * Massive overall changes, hostile has new variables, and changes to mfe, ordeals, yang, friendly breachers, and few other things * sirocco and meat lantern stuff * fixed lights being broken with big bird * Hostile changes and fixes * Moves emergency variables to aminions and abnos, aminions have an argument in initialize for if they shouldn't effect the yste, and some fixes * added some new sounds depending on the level * fixed sounds * Fixed fucked up clamping and prevents the trumpet from resetting while a shuttle is being called * grammar changes * Update waw.dm * Update _aminion.dm * Update lighting.dm --------- Co-authored-by: Mr. Heavenly <36343755+vampirebat74@users.noreply.github.com>
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