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Fix ci 2#1

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Inorien wants to merge 68 commits intomasterfrom
fix-ci-2
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Fix ci 2#1
Inorien wants to merge 68 commits intomasterfrom
fix-ci-2

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@Inorien Inorien commented Mar 25, 2026

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Inorien and others added 30 commits December 1, 2025 10:26
A generous attempt by Inorien to fix our CI suite
* new sprites

* Update 64x64.dmi
* the pr it self

* "texLen"
…fixes (vlggms#3077)

* paradise

* twilight rework and goldrush dash to nilih version

* event egos moves, sswts nerfed and waxing pixion

* a bunch of changes

* feather and twilight changes

* for the love of god cox you fucked up all variable stun time weapons

* Update _ego_weapon.dm

* mimicry/mockery's sword forms now heal on hit, other forms buffed

* minor slash changes

* paradise lost fixes and new graphics, removes hammer mockery double hit and buffed mimicry scythe to be more on par to mockery hammer

* buffed scythe mimicry's aoe more and removed the stun time from it

* fixed small bug and sword mockery has a large sweep

* Update aleph.dm

* nerfed scythe aoe and fixed slash formula

* combo weapon nerfs + attempted jump attack fixes

* makes stunning weapons without range a bit stronger

* holy shit kirie can't be trusted to make weapons after making infinity

* Update waw.dm

* Update waw.dm

* Update waw.dm

* paradise and nihil weapon changes

* Update special.dm

* slight changes

* minor pl and gr but readds that one attack to twilight

* minor tweaks

* Update teth.dm

* Update waw.dm

* Update waw.dm

* Update waw.dm

* Update aleph.dm

* Update special.dm

* Update special.dm

* more linter fixes

* visual_attack_speed and iron maiden fixes/changes

* Update special.dm

* visual_attack_speed to modified_attack_speed

* Update teth.dm

* Update weapons.dm

* Update special.dm

* paradise grpahics changes

* Update special.dm

* reverts twilight

* Violet Curse Stat changes

* creative freedom rework and new sprites

* fixed u turn

* Update color_fixer.dm

* conflicts

* Update special.dm

* Update special.dm

* Update special.dm
* early part of the rework

* fairy changes,flowers,and ni

* finished the changes

* lag fixes

* Update titania.dm

* Update titania.dm

* Update titania.dm

* calls death instead of destroy

* sprite fixes

* Update effects.dmi

* test

* early part of the rework

* finished the changes

* Update effects.dmi

* Update laetitia.dm

* reworked titania's work mechanics

* Update aleph.dm

* Update aleph.dm

* Bug fixes and new additions

* Update titania.dm

* Update titania.dm

* lowers titania's qliphoth to 2
new whale ordeals

adds noon and temporary dusk

adds whales to random rock spawns

Apply suggestions from code review

unneeded return statements

Co-authored-by: Gboster-0 <82319946+Gboster-0@users.noreply.github.com>

mermaids of the thousand strands now deal black damage

Adds mermaid and whale meat
some small fixes

adds some more stuff

adds a pink shoes observation

mucho texto

teddy_obs

kikimora update

portraits

tangle gaming

fixes pink shoes entry

Adds two missing portraits

new portrait

Co-authored-by: Coxswain <Coxswain-Navigator@users.noreply.github.com>
Co-authored-by: Coxswain <Coxswain-Navigator@users.noreply.github.com>
removes black sun

max PE update

fixes clayman

fixes doomday

fixes

Co-authored-by: Coxswain <Coxswain-Navigator@users.noreply.github.com>
Removes unnecessary options

Additional misc changes + sanity changes

Removes some quirks, normalizes limbs

Removes unneeded DNA changes

removes excessive blurbs

Removes light tube damage
* player stacking

* Update human.dm

* Update human.dm

* non insane players can be ontop of each other no matter what

* is disabled on combat maps

* I fucked up linters

* Update human.dm

* undid the combat check

* Update human.dm

* hopefully fixed collision

* removed swarm

* intent changes
…t and other shield giving weapons (vlggms#3114)

* Sheilds!

* Update ego_weapons.dm

* Update ego_weapons.dm

* linter fizes

* name changes to shield vars and punctuation fixes

* more changes

* reworked moonlight again

* Update waw.dm
* testing needed

* Update mob.dm

* ordeal addition

* bug fixes

* end of round changes

* rewrites some things

* fixes

* Added a check to make sure a defeated super boss wasn't already in the list

* minor fixes

* fixes and a less stupid way of going about getting the amount of githers

* made gathering super boss info less stupid

* final changes

* really final
* nerfs

* apoc bird changes andbirds wont hurt the portal or apoc

* Update punishing_bird.dm
* I hate this

* it actually works

* Update DecalPainter.js

* Update DecalPainter.js

* Update DecalPainter.js

* Update DecalPainter.js

* Update DecalPainter.js

* Update DecalPainter.js

* Update DecalPainter.js

* Update DecalPainter.js

* Update DecalPainter.js

* Update DecalPainter.js

* Update DecalPainter.js
* Update cleaner.dm

* Update dealerdamned.dm

* Update kikimora.dm

* Update forsaken_employee.dm

* Update dingle_dangle.dm

* Update my_sweet_home.dm

* Update penitent_girl.dm

* Update simple_smile.dm

* Update skin_prophet.dm

* Update space_lady.dm

* Update staining_rose.dm
* HP rebalance, bugfixes

* adds the enemy panel

added the enemy panel

removes comments and crazy code

nerfs fairy festival

nerfs WCCA

reverts the fairy queen max
Nerfs panics

stuff

minor change
* E.G.O adjustments

Starting with feather of valor!

# Conflicts:
#	ModularTegustation/ego_weapons/ranged/waw.dm

fell bullet and fell scatter done

New ego renames

lucid nightmares stuff

crashing curse

# Conflicts:
#	code/datums/abnormality/_ego_datum/he.dm

KQE rename

adds effects to lucid nightmares

adds LCE ego

map changes and linters

Finished lucid nightmares

sanitizes text for extraction

more ego renames

* re-maps 9:2 into U corp extraction department

removes comments

* Replaces rending status with a /display type
* Forsaken employee revision

# Conflicts:
#	code/modules/mob/living/simple_animal/abnormality/teth/forsaken_employee.dm

* fixes linters

lowers hp
* reworked arbiter

* Update extraction.dm

* I fucked up goobster

* Update extraction.dm

* Update extraction.dm

* got rid of old arbiter image locations

* fixes and removes uneccisary vars

* description removal

* coflict changes

* Pillars deal reduced damage to working agents
CrabbytheCrab and others added 23 commits February 27, 2026 13:57
* stuff

* sprite and enkephalin changes
* better tips

* Update jobtips.txt

* Update jobtips.txt
* s

* d

* Update elevator_hell.dmm

* Update elevator_hell.dmm

* d

* Update _basemap.dm

* Update elevator_hell.dmm

* Update elevator_hell.dmm

* Update elevator_hell.dmm

* d

* Update elevator_hell.json

* Update elevator_hell.dmm

* Update elevator_hell.dmm

* d

* Update lobotomy-corp13.dme

* Update elevator_hell.dmm

* d

* Update elevator_hell.dmm

* d

* Update elevator_hell.dmm

* x

* Update elevator_hell.dmm

* fixed dmi conflcit

* fixed clerk guns not showing up

* elevator hell is now mcorp and made the mid pop 18

* Update maps.txt

* Update elevator_hell.dmm

* Renamed most elevator hell files to Mu

* Mi now has an abno chem area to saftey

* also added extraction shoot

* Update elevator_hell.dmm

* fixed multiple grates on the same turf

* Update elevator_hell.dmm

* fixed some decal clipping and camera blind spots

* Mu now has a disc office in disc

* Update lobotomy-corp13.dme

* mapping changes

* made disposals less stupid

* Update elevator_hell.dmm

* Fixes utter stupidity on my part
* start

* Update unsorted.dm

* minor changes

* Did the port

* fixed debug code

* stuff

* fixed positioning
* paradise

* I realize how many issues bb had

* Update abnormality_queue.dm
* removed map

* Removed most of Limbus company labs stuff
…p to its lower melee damage (vlggms#3170)

* steam machine fix

* Update steam_transport_machine.dm

* its lower melee damage isnt 5

* Update steam_transport_machine.dm
* Update sprite_accessories.dm

* Update sprite_accessories.dm
* work damage stuff

* Update abnormality_queue.dm

* Update red_buddy.dm

* number changes

* last shot nerfs

* Update code/modules/mob/living/simple_animal/abnormality/he/steam_transport_machine.dm

Co-authored-by: Gboster-0 <82319946+Gboster-0@users.noreply.github.com>

---------

Co-authored-by: Gboster-0 <82319946+Gboster-0@users.noreply.github.com>
jangsan no longer deletes heads

Changes to player deletion

jangsan no longer deletes heads

fixes death

reverts stuff
…ms#3162)

* base stuff

* added stuff for other weapon types

* Shotgun support and charge text changes

* Update _ego_datum.dm

* fix discord description

* modified_attack_speed will now replace attack_speed if an ego weapons has it defined

* run time fixes

* Revert "run time fixes"

This reverts commit 9fa5226.
* Agent outfit changes

replaeces senior role

* Replaces most instances of "Agent Captain". Also forces armbands to match the role

fixes role and ID HUDs

# Conflicts:
#	code/modules/jobs/access.dm
#	code/modules/mob/living/simple_animal/bot/cleanbot.dm

* Reinstates agent captain as the default title, prevents it from displaying

Fixes prefs display

spacing after a comment
…#3127)

* changes

* Mare changes

* start to changes

* more abnominions

* more abnominion shit

* Update little_prince.dm

* Update ore_turfs.dm

* grammar stuff

* Update CommunicationsConsole.js

* Update CommunicationsConsole.js

* Many fixes and changes

* I fucking hate the 80 character limit

* Update lobotomy-corp13.dme

* Update test_range.dm

* Update CommunicationsConsole.js

* Update CommunicationsConsole.js

* Update CommunicationsConsole.js

* Update _aminion.dm

* Update lobotomy_emergency_level.dm

* fixes it?

* Update lobotomy_emergency_level.dm

* Update lobotomy_emergency_level.dm

* Update lobotomy_corp.dm

* 1000th attempt of fixing

* changes

* Made it a bit less of a mess

* fixes mistake

* made ordeal data less shit

* combining 2 systems

* more changes

* nearly done just some other shit I need to do

* more stuff

* Fixed linter stuff when rebasing

* more fixes

* finishing the changes

* linters

* Update lcorp_er_ver.dmm

* Update lcorp_er_ver.dmm

* minor fix

* Final Fixes

* lighting changes and ordeals now count for activating the lights

* My attempt to be smart caused a shit ton of lag

* Officer Fix

* Update game_options.dm

* falada and gots' minions are now aminions

* undid falada

* Update seasons.dm

* Update code/controllers/configuration/entries/game_options.dm

Co-authored-by: Mr. Heavenly <36343755+vampirebat74@users.noreply.github.com>

* Grammar fixes and minor changes

* Update rose_sign.dm

* Update lobotomy_corp.dm

* Update lobotomy_corp.dm

* fixes

* fixes

* Apoc changes

* pull force stuff and apoc fixes

* Update _aminion.dm

* debug text removal

* Massive overall changes, hostile has new variables, and changes to mfe, ordeals, yang, friendly breachers, and few other things

* sirocco and meat lantern stuff

* fixed lights being broken with big bird

* Hostile changes and fixes

* Moves emergency variables to aminions and abnos, aminions have an argument in initialize for if they shouldn't effect the yste, and some fixes

* added some new sounds depending on the level

* fixed sounds

* Fixed fucked up clamping and prevents the trumpet from resetting while a shuttle is being called

* grammar changes

* Update waw.dm

* Update _aminion.dm

* Update lighting.dm

---------

Co-authored-by: Mr. Heavenly <36343755+vampirebat74@users.noreply.github.com>
Lets see if this fixes anything

alist

Lets try this out

Should fix this for real this time

hopium

potentially fixes defines

might fix more stuff

might fix hud stuff

should hopefully fix

hoo boy, attempt #2

updates curl?

updates tools

lets try this out
@Inorien Inorien added the bug Something isn't working label Mar 25, 2026
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6 participants