Skip to content

Update towny to v0.103.0.4#3570

Merged
renovate[bot] merged 1 commit into
mainfrom
renovate/towny
Jun 22, 2026
Merged

Update towny to v0.103.0.4#3570
renovate[bot] merged 1 commit into
mainfrom
renovate/towny

Conversation

@renovate

@renovate renovate Bot commented Jun 22, 2026

Copy link
Copy Markdown
Contributor

This PR contains the following updates:

Package Change Age Confidence
com.palmergames.bukkit.towny:towny 0.103.0.30.103.0.4 age confidence

Warning

Some dependencies could not be looked up. Check the Dependency Dashboard for more information.


Release Notes

TownyAdvanced/Towny (com.palmergames.bukkit.towny:towny)

v0.103.0.4: for MC 1.19.* & 1.20.* & 1.21.* & 26.1.* & 26.2.*

Compare Source

  • Fix outpost tab completer suggesting names with spaces.
    • Closes #​8213.
    • Fix compile issue on 26.2 due to legacy method being removed, courtesy of Warrior with PR #​8216.
    • Add sulfur cube protections, courtesy of Warrior with PR #​8217.
    • New Automatic Config Edits: ,SULFUR_CUBE will be added to the following:
      • new_world_settings.plot_management.wild_revert_on_mob_explosion.entities
      • protection.mob_types
      • all of your towny\data\worlds\ files' explosion revert entities.
    • Skip intermediate Location step of parsing a WC from entities, courtesy of Warrior with PR #​8218.
    • Fix driver of minecarts not throwing playerchangeplotevent.

Cumulative changes since 0.103.0.0
0.103.0.3
  • Improve on player cache efficiency, courtesy of Warrior with PR #​8207.
  • Add towny:plot_type_at_player LP context, which allows for plot types to provide permission nodes.
  • Bump org.apache.maven.plugins:maven-surefire-plugin from 3.5.5 to 3.5.6.
0.103.0.2
  • Fix memory leak in the hud manager, courtesy of Warrior with PR #​8202.
  • Fix /n outpost not being handled as an alias, courtesy of Warrior with PR #​8203.
  • Get item from correct hand in player interact entity event, courtesy of Warrior with PR #​8205.
  • Bump junit.version from 6.0.3 to 6.1.0.
  • Bump org.slf4j:slf4j-simple from 2.0.17 to 2.0.18.
  • Bump org.apache.logging.log4j:log4j-core from 2.25.4 to 2.26.0.
0.103.0.1
  • Fix /ta nation NAME forcemerge NAME merging the wrong nation.
  • Remove deprecations from before 0.102.0.0.
  • Add optional killer payout for PvP deaths and improve notifications, courtesy of muhdfdeen with PR #​8168. (First-Time Contributor!)
  • New Config Option: economy.death.price_paid_to_killer_on_pvp
    • Default: true
    • If true, the death price will be paid to the killer when a player is killed by another player.
    • Otherwise, the death price will simply be withdrawn from the victim's account.
  • Ensure districts are removed from ruined towns, courtesy of SulkyWhale with PR #​8186.
  • Fix dispensers allowing harmful potions logic, courtesy of Veyronity with PR #​8187.
  • Fix unhandled legacy colors being added during resident name formatting, courtesy of Warrior with PR #​8188.
  • Add more location based placeholders, courtesy of SulkyWhale with PR #​8189.
  • New PAPIPlaceholders:
    • %townyadvanced_player_location_district_name% - Shows the district name if the player location has a district.
    • %townyadvanced_player_location_town_map_color_hex% - If there is a town where the player stands, it will return the map color set by that town, if one has been set.
    • %townyadvanced_player_location_town_map_color_minimessage_hex% - If there is a town where the player stands, it will return the map color set by that town formatted for MiniMessage, if one has been set.
    • %townyadvanced_player_location_nation_map_color_hex% - If there is a town where the player stands, it will return the map color set by the nation of that town, if one has been set.
    • %townyadvanced_player_location_nation_map_color_minimessage_hex% - If there is a town where the player stands, it will return the map color set by the nation of that town formatted for MiniMessage, if one has been set.
  • Add config option for hiding town balance and hiding town ruined status from other players, courtesy of seksea with PR #​8193. (First-Time Contributor!)
  • New Config Option: economy.banks.hide_town_balance
    • Default: false
    • When true a towns balance will be hidden from players not a resident of the town when using /town <townName>
    • This will stop people from being able to check which towns are currently near bankruptcy, and snipe them the second they go bankrupt.
  • New Config Option: town_ruining.town_ruins.hide_town_ruined_status
    • Default: false
    • Hide the fact that a town is ruined from other players.
    • Towns will no longer show as ruined when a player tries to look up the town with /town <townName>
  • Fix /plot claim allowing plot groups to be claimed when the plot group is not for sale.
  • Fix townblocks not saving after the UUID db conversion.

Towny Sponsors

I want to give a big thank you to all of my sponsors:
These are the people that help to make Towny's support and development as active as it is,
and who supported me during this pre-release of Towny.

DrprofLuigiakup001pebblehostDiimoniixtomhmagicjshalbrook
LuexaTurtleCraftManGoodrichDevchessmastertobeCivWorldcobrex1
lexiccnWaspyethan13Gatsbytrevor1097KeNickGongMilesBHuff
SolarCivLitning11Bloc-kxSTORMYxSHMlukemangoTheeno74
Rekar7Folas1337MrMirhankeijodputtNeumimToStevenSharker
RialkinggKermXHippieBeakNewspoetdruidbrandonyurdd
ZacharySeebeck2020JosefofMongoliaBattleBornPMCMrG00s3ubobubobloander
Karl4sSkittlez420oz32dannyxJ0TxKRDuckyminefortcom
Elementals-bitEmperorDazedWoodiieTesqageFusionZ1ShermansWorld
AndyRecktAtexur99StaccatoAunt007FantaFreak04KuvviiJsinco
LucasUnderlineerenmakalatlasmcpluginsssdrive-flaktraPhatdog731uplex11
KrarwiFutureLemonItsSaltyA20LeanLover605emremithat2015-codeZayGameZ
bala7scMomshroomgerardvanschipItzXPurpleXspikehiddenAncientSM
CorruptedGreedTriaieSupersmurf82NikkilectricCactusbandityurigarciia
spektrsoyuzEarrthLegacyGeraldR12Triumvir-CivlDoomerllaberthouman-jpg
CopfieGl0W1EgorbyhailSexy-JurahettiiTheNylox
Xorgoneand 37 private sponsors.

If you want to support the developer, become a sponsor.

(It's just like Patreon but instead 100% of your support goes to the developer.)

Plus there are Sponsor Plugins!

Important Links
Frequently Asked
Questions
How Towny Works Towny Install Guide Towny Update Guide
Other Towny Plugins Complete Changelog Default Config Files Commands/Permissions
Placeholders
⏬ Download available as a .jar file in the Assets section below:

Configuration

📅 Schedule: (UTC)

  • Branch creation
    • Between 12:00 AM and 03:59 AM, only on Monday (* 0-3 * * 1)
  • Automerge
    • At any time (no schedule defined)

🚦 Automerge: Enabled.

Rebasing: Whenever PR becomes conflicted, or you tick the rebase/retry checkbox.

🔕 Ignore: Close this PR and you won't be reminded about this update again.


  • If you want to rebase/retry this PR, check this box

This PR was generated by Mend Renovate. View the repository job log.

@renovate renovate Bot added the Renovate label Jun 22, 2026
@renovate renovate Bot requested a review from a team as a code owner June 22, 2026 01:03
@renovate renovate Bot enabled auto-merge (squash) June 22, 2026 01:03
@renovate renovate Bot merged commit dcecbb0 into main Jun 22, 2026
8 checks passed
@renovate renovate Bot deleted the renovate/towny branch June 22, 2026 01:08
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

Projects

None yet

Development

Successfully merging this pull request may close these issues.

0 participants