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feat: Add Profiler Tool for Unity performance analysis via MCP #338
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feat: Add Profiler Tool for Unity performance analysis via MCP #338
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The
GetMemoryStats()method doesn't check if the profiler is enabled before accessing profiler data, unlike other stat methods (GetRenderingStatsandGetScriptStats). While Unity's Profiler API methods likeGetTotalReservedMemoryLong()can be called without enabling the profiler, this inconsistency may be confusing for API consumers. Consider adding the same profiler enabled check for consistency, or document why memory stats don't require it.There was a problem hiding this comment.
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The
GetMemoryStats()method doesn't check if the profiler is enabled before collecting statistics, unlikeGetRenderingStats()andGetScriptStats()which both return an error when!profilerEnabled.This inconsistency is confusing for API consumers. Memory statistics from Unity's Profiler API are available regardless of whether profiling is enabled, so either:
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