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1 change: 1 addition & 0 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -201,6 +201,7 @@ Install extensions when need more tools or [create your own tools](#add-custom-t
| **[AI Cinemachine](https://github.com/IvanMurzak/Unity-AI-Cinemachine/)** | MCP Tools for Cinemachine |
| **[AI ParticleSystem](https://github.com/IvanMurzak/Unity-AI-ParticleSystem/)** | Set of additional tools for Unity Particle System |
| **[AI ProBuilder](https://github.com/IvanMurzak/Unity-AI-ProBuilder/)** | Set of additional tools for Unity ProBuilder |
| **[AI Tilemap](https://github.com/IvanMurzak/Unity-AI-Tilemap/)** | MCP Tools for Unity 2D Tilemaps |

![AI Game Developer — Unity SKILLS and MCP](https://github.com/IvanMurzak/Unity-MCP/blob/main/docs/img/promo/hazzard-divider.svg?raw=true)

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Expand Up @@ -77,6 +77,20 @@ public partial class MainWindowEditor
("probuilder-set-face-material", "Assign materials to individual faces"),
}
),
new(
name: "Tilemap",
description: "AI-assisted 2D Tilemap creation, painting, and tile/RuleTile asset tools.",
packageId: "com.ivanmurzak.unity.mcp.tilemap",
gitUrl: "https://github.com/IvanMurzak/Unity-AI-Tilemap.git",
tools: new[]
{
("tilemap-create", "Create a Grid + Tilemap + TilemapRenderer"),
("tilemap-set-tile", "Paint a tile into a cell"),
("tilemap-box-fill", "Fill a rectangular region with a tile"),
("tilemap-create-tile-asset", "Create a Tile asset from a Sprite"),
("tilemap-create-rule-tile", "Create a RuleTile asset (2D Tilemap Extras)"),
}
),
};

private void SetupExtensionsSection(VisualElement root)
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1 change: 1 addition & 0 deletions docs/README.es.md
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Expand Up @@ -201,6 +201,7 @@ Instala extensiones cuando necesites más herramientas o [crea tus propias herra
| **[AI Cinemachine](https://github.com/IvanMurzak/Unity-AI-Cinemachine/)** | Herramientas MCP para Cinemachine |
| **[AI ParticleSystem](https://github.com/IvanMurzak/Unity-AI-ParticleSystem/)** | Conjunto de herramientas adicionales para el sistema de partículas de Unity |
| **[AI ProBuilder](https://github.com/IvanMurzak/Unity-AI-ProBuilder/)** | Conjunto de herramientas adicionales para Unity ProBuilder |
| **[AI Tilemap](https://github.com/IvanMurzak/Unity-AI-Tilemap/)** | Herramientas MCP para Tilemaps 2D de Unity |

![AI Game Developer — Unity SKILLS and MCP](https://github.com/IvanMurzak/Unity-MCP/blob/main/docs/img/promo/hazzard-divider.svg?raw=true)

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1 change: 1 addition & 0 deletions docs/README.ja.md
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Expand Up @@ -201,6 +201,7 @@ unity-mcp-cli open ./MyUnityProject
| **[AI Cinemachine](https://github.com/IvanMurzak/Unity-AI-Cinemachine/)** | Cinemachine 用の MCP ツール |
| **[AI ParticleSystem](https://github.com/IvanMurzak/Unity-AI-ParticleSystem/)** | Unity パーティクルシステム用の追加ツールセット |
| **[AI ProBuilder](https://github.com/IvanMurzak/Unity-AI-ProBuilder/)** | Unity ProBuilder 用の追加ツールセット |
| **[AI Tilemap](https://github.com/IvanMurzak/Unity-AI-Tilemap/)** | Unity 2D タイルマップ用の MCP ツール |

![AI Game Developer — Unity SKILLS and MCP](https://github.com/IvanMurzak/Unity-MCP/blob/main/docs/img/promo/hazzard-divider.svg?raw=true)

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1 change: 1 addition & 0 deletions docs/README.zh-CN.md
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Expand Up @@ -201,6 +201,7 @@ unity-mcp-cli open ./MyUnityProject
| **[AI Cinemachine](https://github.com/IvanMurzak/Unity-AI-Cinemachine/)** | 用于 Cinemachine 的 MCP 工具 |
| **[AI ParticleSystem](https://github.com/IvanMurzak/Unity-AI-ParticleSystem/)** | Unity 粒子系统附加工具集 |
| **[AI ProBuilder](https://github.com/IvanMurzak/Unity-AI-ProBuilder/)** | Unity ProBuilder 附加工具集 |
| **[AI Tilemap](https://github.com/IvanMurzak/Unity-AI-Tilemap/)** | 用于 Unity 2D 瓦片地图的 MCP 工具 |

![AI 游戏开发者 — Unity SKILLS 和 MCP](https://github.com/IvanMurzak/Unity-MCP/blob/main/docs/img/promo/hazzard-divider.svg?raw=true)

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