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AI Tools Reference

Ivan Murzak edited this page Mar 9, 2026 · 4 revisions

AI Tools Reference

Unity-MCP (v0.51.4) exposes 52 tools, 48 prompts, and 1 resource to AI models via the Model Context Protocol. These allow the AI to interact with the Unity Editor just like a human developer would.

Tool names use kebab-case with a category prefix (e.g., assets-find, gameobject-create). All tools are fully implemented and available when the plugin is connected.


Tools (52)

Assets (16)

Tool ID Title Description
assets-find Assets / Find Search the asset database using filter strings. Supports name, label (l:), type (t:), asset bundle (b:), area (a:), and glob (glob:) filters.
assets-find-built-in Assets / Find (Built-in) Search built-in assets of the Unity Editor located in the built-in resources path.
assets-get-data Assets / Get Data Get serialized data of an asset file including all serializable fields and properties.
assets-modify Assets / Modify Modify an asset file in the project. Not allowed to modify assets in the Packages/ folder.
assets-move Assets / Move Move or rename assets at specified paths. Performs AssetDatabase.Refresh() afterward.
assets-copy Assets / Copy Copy assets from source paths to destination paths. Performs AssetDatabase.Refresh() afterward.
assets-delete Assets / Delete Delete assets at specified paths from the project.
assets-refresh Assets / Refresh Refresh the AssetDatabase. Use when files are added or updated outside Unity, or to force script recompilation.
assets-create-folder Assets / Create Folder Create folder structure in the project assets.
assets-prefab-create Assets / Prefab / Create Create a prefab from a GameObject in the current active scene.
assets-prefab-open Assets / Prefab / Open Open prefab edit mode for a specific prefab asset. Modifications apply to all instances across the project.
assets-prefab-close Assets / Prefab / Close Close the currently opened prefab and exit prefab editing mode.
assets-prefab-save Assets / Prefab / Save Save the currently opened prefab in prefab editing mode.
assets-prefab-instantiate Assets / Prefab / Instantiate Instantiate a prefab into the current active scene.
assets-material-create Assets / Create Material Create a new material asset with a specified shader. Creates folders recursively if needed.
assets-shader-list-all Assets / List Shaders List all available shaders in the project assets and packages.

GameObject (11)

Tool ID Title Description
gameobject-create GameObject / Create Create a new GameObject (empty or primitive) in an opened prefab or scene with optional transform settings.
gameobject-destroy GameObject / Destroy Destroy a GameObject and all nested GameObjects recursively.
gameobject-duplicate GameObject / Duplicate Duplicate one or more GameObjects in an opened prefab or scene.
gameobject-find GameObject / Find Find specific GameObjects by name, path, tag, or other criteria. Searches opened prefab first, then active scene.
gameobject-modify GameObject / Modify Modify GameObject fields and properties. Supports batch modification of multiple GameObjects.
gameobject-set-parent GameObject / Set Parent Set a parent GameObject for a list of GameObjects, changing the hierarchy structure.
gameobject-component-add GameObject / Component / Add Add a component to a GameObject by type name (e.g., Rigidbody, BoxCollider).
gameobject-component-get GameObject / Component / Get Get serialized data of components on a GameObject, providing an Inspector-like view.
gameobject-component-modify GameObject / Component / Modify Modify a specific component's fields and properties directly on a GameObject.
gameobject-component-destroy GameObject / Component / Destroy Destroy one or more components from a target GameObject.
gameobject-component-list-all GameObject / Component / List All List all available component types that can be added to GameObjects.

Scene (7)

Tool ID Title Description
scene-create Scene / Create Create a new scene asset in the project.
scene-open Scene / Open Open a scene from the project assets in Single or Additive mode.
scene-save Scene / Save Save an opened scene to its asset file.
scene-unload Scene / Unload Unload a scene from the opened scenes in Unity Editor.
scene-set-active Scene / Set Active Set a specified opened scene as the active scene.
scene-list-opened Scene / List Opened Return the list of currently opened scenes in Unity Editor.
scene-get-data Scene / Get Data Retrieve the list of root GameObjects in a specified scene.

Editor (4)

Tool ID Title Description
editor-application-get-state Editor / Application / Get State Get the current state of the Unity Editor (play mode, paused, compilation state, etc.).
editor-application-set-state Editor / Application / Set State Control the Unity Editor application state (start/stop/pause play mode).
editor-selection-get Editor / Selection / Get Get information about the current selection in the Unity Editor.
editor-selection-set Editor / Selection / Set Set the current selection in the Unity Editor to specified objects.

Script (4)

Tool ID Title Description
script-read Script / Read Read the content of a script file and return it as a string.
script-update-or-create Script / Update or Create Update or create a script file with provided C# code. Reports compilation errors if any.
script-delete Script / Delete Delete script file(s) and wait for Unity compilation to complete.
script-execute Script / Execute Compile and execute C# code dynamically using Roslyn. The code must define a class with a static method.

Package (4)

Tool ID Title Description
package-add Package Manager / Add Install a package from the Unity registry, Git URL, or local path. May trigger domain reload.
package-remove Package Manager / Remove Remove (uninstall) a package from the project. May trigger domain reload.
package-list Package Manager / List List installed packages with optional source filtering.
package-search Package Manager / Search Search for packages in the Unity registry.

Object (2)

Tool ID Title Description
object-get-data Object / Get Data Get serialized data of a Unity Object including its properties and fields.
object-modify Object / Modify Modify fields and properties of a Unity Object directly.

Reflection (2)

Tool ID Title Description
reflection-method-find Method C# / Find Find methods in the project using C# Reflection. Searches all assemblies, including private methods.
reflection-method-call Method C# / Call Call any C# method (including private) with specified parameters. Supports static and instance methods.

Screenshot (3)

Tool ID Title Description
screenshot-camera Screenshot / Camera Capture a screenshot from a camera (defaults to Main Camera) and return it as an image for LLM inspection.
screenshot-game-view Screenshot / Game View Capture a screenshot from the Unity Editor Game View at its current resolution.
screenshot-scene-view Screenshot / Scene View Capture a screenshot from the Unity Editor Scene View.

Console (1)

Tool ID Title Description
console-get-logs Console / Get Logs Retrieve Unity Editor log entries. Supports filtering by log type and limiting the number of entries.

Tests (1)

Tool ID Title Description
tests-run Tests / Run Run Unity tests (EditMode and/or PlayMode) with optional name and category filters.

Type (1)

Tool ID Title Description
type-get-json-schema Type / Get Json Schema Generate a JSON Schema for a given C# type name using reflection. Supports primitives, enums, arrays, generics, dictionaries, and complex objects.

Prompts (48)

Prompts are predefined instruction templates that guide the AI in common Unity development tasks. Each prompt has a kebab-case name and returns a user-role message for the AI to act upon.

Scene Management (6)

Prompt Name Description
setup-basic-scene Setup a basic scene with camera, lighting, and basic environment.
organize-scene-hierarchy Clean up and organize the scene hierarchy with proper naming and grouping.
add-lighting-setup Configure lighting including directional light, skybox, and ambient lighting.
create-prefab-from-selection Convert selected GameObjects into reusable prefabs with proper organization.
setup-scene-camera Configure scene camera with appropriate settings for the project type.
create-environment-template Create a basic environment template with ground, sky, and environmental elements.

GameObject & Component (8)

Prompt Name Description
add-standard-components Add common components like Rigidbody, Collider, and Renderer to selected GameObjects.
setup-player-controller Create a basic player controller with movement scripts and necessary components.
create-ui-canvas Setup Canvas with common UI elements and proper scaling configuration.
add-physics-interactions Configure colliders, rigidbodies, and physics materials for realistic interactions.
create-interactive-object Create an interactive GameObject that responds to player input or triggers.
setup-audio-source Add and configure AudioSource component with common settings.
create-particle-effects Add particle systems for visual effects like explosions, fire, or magic.
setup-animator-component Add Animator component and basic animation setup to GameObjects.

Asset Management (8)

Prompt Name Description
organize-project-structure Create and organize standard project folder hierarchy with proper naming.
import-setup-sprites Import sprite assets and configure import settings with automatic slicing.
setup-audio-manager Create audio management system with sound pools and volume controls.
configure-build-settings Setup build settings including scenes, player settings, and platform configurations.
create-material-library Create a library of common materials with proper naming and organization.
setup-asset-bundles Configure AssetBundles for content streaming and modular loading.
optimize-texture-settings Optimize texture import settings for better performance and memory usage.
setup-addressables Configure Unity Addressables system for efficient asset loading.

Scripting & Code (8)

Prompt Name Description
generate-monobehaviour-template Create a MonoBehaviour script template with common lifecycle methods.
add-event-system Implement UnityEvent-based communication system between GameObjects.
create-singleton-manager Generate a singleton manager class following Unity best practices.
setup-coroutine-framework Add coroutine-based asynchronous operations and utility methods.
create-scriptableobject-data Generate ScriptableObject classes for data storage and configuration.
implement-object-pooling Create object pooling system for performance optimization.
add-state-machine Create a finite state machine for character or game state management.
setup-dependency-injection Implement simple dependency injection pattern for better code organization.

Debugging & Testing (8)

Prompt Name Description
add-debug-visualization Create debug visualization using Gizmos and Debug.DrawLine.
setup-performance-profiling Add profiler markers and performance tracking to identify bottlenecks.
create-test-scene Generate a dedicated test scene for testing specific features.
add-logging-system Implement structured logging system with different log levels and categories.
create-unit-tests Generate unit tests using Unity Test Framework for critical systems.
setup-debug-ui Create debug UI overlay with runtime controls and information display.
add-assertion-checks Add Debug.Assert statements and validation checks throughout the codebase.
create-automated-tests Setup automated testing pipeline with continuous integration support.

Animation & Timeline (8)

Prompt Name Description
setup-animator-controller Create Animator Controller with state machine for character animation.
create-simple-tweening Add simple tweening animations for UI elements or object movements.
setup-timeline-sequence Create Timeline sequence for cinematic scenes or complex gameplay.
add-animation-events Add animation events to trigger code at specific animation frames.
create-procedural-animation Implement procedural animation systems for dynamic object movement.
setup-sprite-animation Create 2D sprite animations with proper frame timing and looping.
add-ik-system Implement Inverse Kinematics (IK) system for realistic character poses.
create-animation-blending Setup animation blending and layering for complex character animations.

Resources (1)

Resource Route Description
gameobject://currentScene/{path} Get a GameObject's components and property values from the current scene by hierarchy path. Lists all GameObjects in the active scene recursively.

For more details on how these tools, prompts, and resources are implemented, see the API Reference.

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