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Releases: JKSunny/Quake3e

Latest Build

21 Nov 14:09
4519efc

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Bug Fixes

  • crash when viewing scores after changing model in-game #1,#346 (Jelle)

Commits

  • added optimized x86_64 mixing for mingw and unix builds #1,#234 (Eugene)
  • ed479e5: try to fix osx build (Eugene) #1,#234
  • 77fbc0d: Fix Info_RemoveKey line endings (Noah Metzger) #1,#236
  • bc8fcc1: Fix info string trailing key issue (Noah Metzger) #1,#236
  • added some color-input optimized shaders, should improve FPS by up to 10% in bandwidth-limited cases (iGPUs) #1 (Eugene)
  • fixed fog rendering with recent color optimizations #1 (Eugene)
  • rebind indexes after legacy dlight pass before fog pass #1 (Eugene)
  • skip color/tex gen only if previous stage was not optimized and really calculated color/tex data #1 (Eugene)
  • fix depthFragment shaders in fog, allow fog-collapse for non-world shaders #1 (Eugene)
  • allow more color optimizations, with and without fog #1 (Eugene)
  • ac7a93e: Define the MACOS_X flag for macOS builds (Sviatoslav Abakumov) #1,#240
  • added USE_VBO/USE_FBO definitions to switch corresponding functionalities at compile-time #1 (Eugene)
  • use more reasonable default backend color #1 (Eugene)
  • added entity-color optimization for single-stage shaders #1 (Eugene)
  • f1fcec7: universal build work + sdl lib included for mac (Bishop-333) #1,#244
  • 520e89c: think it work (not with dl open yet) (Bishop-333) #1,#244
  • fdf3c2d: Update Makefile (Bishop) #1,#244
  • 428fcf1: correct build on macs (Bishop) #1,#244
  • 0e25892: remove useless lines (Bishop) #1,#244
  • 05ae5c5: app will search for pk3 inside and next to the app bundle (Bishop-333) #1,#245
  • 64c09ec: char -> const char (Bishop-333) #1,#245
  • 288d8f3: Update unix_shared.c (Bishop-333) #1,#245
  • 8b7302b: remove com_homepath as its useless and correct version in the .app bundle properties (1.32e) (Bishop-333) #1,#245
  • updated prebuilt libraries and headers to version 8.4.0, disabled IPv6 and schannel support for 32-bit msvc2005 builds #1 (Eugene)
  • b900bc3: remove Sys_SetDefaultBasePath from qcommon and make it static void (Bishop-333) #1,#245
  • fix compiler warning #1 (Eugene)
  • 3f4f123: Updated changelog (Eugene) #1
  • 346da3a: Fix Makefile (Eugene) #1
  • 3fda9a7: remove duplicate sdl and move it to libsdl/include/SDL2 (Bishop-333) #1,#245
  • 8411dc5: cleanup made by ec (Bishop-333) #1,#245
  • ef83a14: corrected windows build name (Bishop-333) #1,#245
  • b86c88b: Update Makefile (Bishop-333) #1,#245
  • efa66ee: lipo fix (Bishop-333) #1,#245
  • c4a55e9: fix conflicts (Bishop-333) #1,#245
  • 529c047: Link with vorbisfile. Fixes ec-#248 (Sergey Trofimov) #1,#249
  • add \r_bloom_threshold_mode and \r_bloom_modulate cvars, similar to OpenGL renderer #1 (Eugene)
  • substitute \vid_restart fast -> keep_window for now, REF_KEEP_CONTEXT should be used only between normal/level restarts #1 (Eugene)
  • allow multiple basegames in fs_basegame cvar separated by '/' #1 (Eugene)
  • fixed various image layout transition synchronization issues #1 (Eugene)
  • do not merge single lightmap #1 (Eugene)
  • 0d4cb74: Update build.yml (KG7x) #1,#266
  • e60ee3c: Update build.yml (KG7x) #1,#266
  • improve flare visibility test code #1 (Eugene)
  • apply additional lightmap texcoord corrections when needed #1 (Eugene)
  • feaf9d4: Update build.yml (Eugene) #1
  • apply lightmap texcoord correction only if lightmap is actually set #1 (Eugene)
  • reset fs_basegame cvar to last separated item #1 (Eugene)
  • added descriptor index definitions #1 (Eugene)
  • fix screenmap image layout transitions #1 (Eugene)
  • do not set transient flag for depth/stencil attachment when bloom (and thus - post-bloom pass) is enabled #1 (Eugene)
  • disabled r_ext_alpha_to_coverage for now due to rendering artifacts on beyond4-wfa map #1 (Eugene)
  • added missing texture mode setup in GL_SetDefaultState() #1 (Eugene)
  • fixed nested commands offset after command execution #1 (Eugene)
  • e613c48: Create quake3e.md (KG7x) #1,#276
  • d0f5dee: Strip cl_aviPipeFormat (KG7x) #1,[ec-#276](https://github.com/ec-/...
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