Releases: JKSunny/Quake3e
Releases · JKSunny/Quake3e
Latest Build
Bug Fixes
Commits
- added optimized x86_64 mixing for mingw and unix builds #1,#234 (Eugene)
- ed479e5: try to fix osx build (Eugene) #1,#234
- 77fbc0d: Fix Info_RemoveKey line endings (Noah Metzger) #1,#236
- bc8fcc1: Fix info string trailing key issue (Noah Metzger) #1,#236
- added some color-input optimized shaders, should improve FPS by up to 10% in bandwidth-limited cases (iGPUs) #1 (Eugene)
- fixed fog rendering with recent color optimizations #1 (Eugene)
- rebind indexes after legacy dlight pass before fog pass #1 (Eugene)
- skip color/tex gen only if previous stage was not optimized and really calculated color/tex data #1 (Eugene)
- fix depthFragment shaders in fog, allow fog-collapse for non-world shaders #1 (Eugene)
- allow more color optimizations, with and without fog #1 (Eugene)
- ac7a93e: Define the MACOS_X flag for macOS builds (Sviatoslav Abakumov) #1,#240
- added USE_VBO/USE_FBO definitions to switch corresponding functionalities at compile-time #1 (Eugene)
- use more reasonable default backend color #1 (Eugene)
- added entity-color optimization for single-stage shaders #1 (Eugene)
- f1fcec7: universal build work + sdl lib included for mac (Bishop-333) #1,#244
- 520e89c: think it work (not with dl open yet) (Bishop-333) #1,#244
- fdf3c2d: Update Makefile (Bishop) #1,#244
- 428fcf1: correct build on macs (Bishop) #1,#244
- 0e25892: remove useless lines (Bishop) #1,#244
- 05ae5c5: app will search for pk3 inside and next to the app bundle (Bishop-333) #1,#245
- 64c09ec: char -> const char (Bishop-333) #1,#245
- 288d8f3: Update unix_shared.c (Bishop-333) #1,#245
- 8b7302b: remove com_homepath as its useless and correct version in the .app bundle properties (1.32e) (Bishop-333) #1,#245
- updated prebuilt libraries and headers to version 8.4.0, disabled IPv6 and schannel support for 32-bit msvc2005 builds #1 (Eugene)
- b900bc3: remove Sys_SetDefaultBasePath from qcommon and make it static void (Bishop-333) #1,#245
- fix compiler warning #1 (Eugene)
- 3f4f123: Updated changelog (Eugene) #1
- 346da3a: Fix Makefile (Eugene) #1
- 3fda9a7: remove duplicate sdl and move it to libsdl/include/SDL2 (Bishop-333) #1,#245
- 8411dc5: cleanup made by ec (Bishop-333) #1,#245
- ef83a14: corrected windows build name (Bishop-333) #1,#245
- b86c88b: Update Makefile (Bishop-333) #1,#245
- efa66ee: lipo fix (Bishop-333) #1,#245
- c4a55e9: fix conflicts (Bishop-333) #1,#245
- 529c047: Link with vorbisfile. Fixes ec-#248 (Sergey Trofimov) #1,#249
- add \r_bloom_threshold_mode and \r_bloom_modulate cvars, similar to OpenGL renderer #1 (Eugene)
- substitute \vid_restart fast -> keep_window for now, REF_KEEP_CONTEXT should be used only between normal/level restarts #1 (Eugene)
- allow multiple basegames in fs_basegame cvar separated by '/' #1 (Eugene)
- fixed various image layout transition synchronization issues #1 (Eugene)
- do not merge single lightmap #1 (Eugene)
- 0d4cb74: Update build.yml (KG7x) #1,#266
- e60ee3c: Update build.yml (KG7x) #1,#266
- improve flare visibility test code #1 (Eugene)
- apply additional lightmap texcoord corrections when needed #1 (Eugene)
- feaf9d4: Update build.yml (Eugene) #1
- apply lightmap texcoord correction only if lightmap is actually set #1 (Eugene)
- reset fs_basegame cvar to last separated item #1 (Eugene)
- added descriptor index definitions #1 (Eugene)
- fix screenmap image layout transitions #1 (Eugene)
- do not set transient flag for depth/stencil attachment when bloom (and thus - post-bloom pass) is enabled #1 (Eugene)
- disabled r_ext_alpha_to_coverage for now due to rendering artifacts on beyond4-wfa map #1 (Eugene)
- added missing texture mode setup in GL_SetDefaultState() #1 (Eugene)
- fixed nested commands offset after command execution #1 (Eugene)
- e613c48: Create quake3e.md (KG7x) #1,#276
- d0f5dee: Strip cl_aviPipeFormat (KG7x) #1,[ec-#276](https://github.com/ec-/...