Skip to content

Novos sprites para a Black Blade do Mantis Forense.#118

Open
OttavioBasques wants to merge 3 commits intoLaryNevesPR:EE-Andromedafrom
OttavioBasques:feature-mantis-blade
Open

Novos sprites para a Black Blade do Mantis Forense.#118
OttavioBasques wants to merge 3 commits intoLaryNevesPR:EE-Andromedafrom
OttavioBasques:feature-mantis-blade

Conversation

@OttavioBasques
Copy link

@OttavioBasques OttavioBasques commented May 26, 2025

Descrição

Eu fiz novos sprites para a Black Blade do Mantis Forense, substituindo as sprites da Cult Blade que ela usa atualmente.
Os novos sprites são inspirados na adaga anti-psiônica que o Mantis Forense possuía antes, ela possui animações similares à Cult Blade.

Os arquivos de tradução foram alterados, adicionando uma tradução para a Black Blade e para a habilidade que invoca ela.
Também foi ajustado o sussuro da espada, deixando-o mais baixo e com um alcance menor.

Mantis.Black.Blade.mp4

Changelog

🆑

  • adicionado: Novos sprites.
  • modificado: Traduções, áudio dos sussurros da espada.

Summary by CodeRabbit

  • Novos Recursos

    • Adicionada a espada corpo a corpo "Lâmina Negra" com nome e descrição localizados em português do Brasil.
    • Nova habilidade psíquica "Invocar Lâmina Negra" com nome e descrição localizados.
    • Adicionado novo sprite e animações para a Lâmina Negra.
  • Ajustes

    • Descrições e textos da habilidade e da espada atualizados para refletir temas mais obscuros.
    • Sons ambientes da Lâmina Negra ajustados para menor alcance e volume.

@coderabbitai
Copy link

coderabbitai bot commented May 26, 2025

## Walkthrough

Uma nova arma corpo a corpo chamada "Lâmina Negra" foi adicionada, incluindo sua localização em português brasileiro, descrições, ação psiónica associada e sprites personalizados. Foram feitas atualizações em descrições, caminhos de sprites, sons ambientes e metadados do sprite para refletir a nova identidade visual e textual da arma.

## Changes

| Arquivo(s)                                                                                     | Resumo das alterações                                                                                                                         |
|------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------------------------------------------------------|
| Resources/Locale/pt-BR/Entities/Objects/Weapons/Melee/sword.ftl                                | Adicionada entrada localizada para a arma "Lâmina Negra" (MantisBlackBlade).                           |
| Resources/Locale/pt-BR/abilities/psionic.ftl                                                   | Adicionada entrada localizada para a ação psíquica "Invocar Lâmina Negra" (ActionMantisSummonBlackBlade).|
| Resources/Prototypes/Psionics/mantisPowers.yml                                                 | Atualizadas descrições, caminhos de sprites, texto de fala, sons e propriedades da Lâmina Negra e sua ação de invocação. |
| Resources/Textures/_Andromeda/Objects/Weapons/Melee/BlackBlade/black_blade.rsi/meta.json       | Adicionado arquivo de metadados JSON para o novo sprite da Lâmina Negra, incluindo informações de animação e licença.      |

## Suggested labels

`Changes: Sprite`, `Changes: Localization`

## Poema

> Uma lâmina negra surge no luar,  
> Sussurrando segredos do cosmos sem par.  
> Com animação e som sombrio,  
> O herege treme, sente o frio.  
> Invoco o poder, a espada reluz,  
> No inventário, um novo capuz!  
> 🗡️✨

📜 Recent review details

Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between a05761f and 5de6fd2.

⛔ Files ignored due to path filters (3)
  • Resources/Textures/_Andromeda/Objects/Weapons/Melee/BlackBlade/black_blade.rsi/icon.png is excluded by !**/*.png
  • Resources/Textures/_Andromeda/Objects/Weapons/Melee/BlackBlade/black_blade.rsi/inhand-left.png is excluded by !**/*.png
  • Resources/Textures/_Andromeda/Objects/Weapons/Melee/BlackBlade/black_blade.rsi/inhand-right.png is excluded by !**/*.png
📒 Files selected for processing (2)
  • Resources/Prototypes/Psionics/mantisPowers.yml (3 hunks)
  • Resources/Textures/_Andromeda/Objects/Weapons/Melee/BlackBlade/black_blade.rsi/meta.json (1 hunks)
🚧 Files skipped from review as they are similar to previous changes (2)
  • Resources/Textures/_Andromeda/Objects/Weapons/Melee/BlackBlade/black_blade.rsi/meta.json
  • Resources/Prototypes/Psionics/mantisPowers.yml
⏰ Context from checks skipped due to timeout of 90000ms (1)
  • GitHub Check: YAML Linter

Thanks for using CodeRabbit! It's free for OSS, and your support helps us grow. If you like it, consider giving us a shout-out.

❤️ Share
🪧 Tips

Chat

There are 3 ways to chat with CodeRabbit:

  • Review comments: Directly reply to a review comment made by CodeRabbit. Example:
    • I pushed a fix in commit <commit_id>, please review it.
    • Explain this complex logic.
    • Open a follow-up GitHub issue for this discussion.
  • Files and specific lines of code (under the "Files changed" tab): Tag @coderabbitai in a new review comment at the desired location with your query. Examples:
    • @coderabbitai explain this code block.
    • @coderabbitai modularize this function.
  • PR comments: Tag @coderabbitai in a new PR comment to ask questions about the PR branch. For the best results, please provide a very specific query, as very limited context is provided in this mode. Examples:
    • @coderabbitai gather interesting stats about this repository and render them as a table. Additionally, render a pie chart showing the language distribution in the codebase.
    • @coderabbitai read src/utils.ts and explain its main purpose.
    • @coderabbitai read the files in the src/scheduler package and generate a class diagram using mermaid and a README in the markdown format.
    • @coderabbitai help me debug CodeRabbit configuration file.

Support

Need help? Create a ticket on our support page for assistance with any issues or questions.

Note: Be mindful of the bot's finite context window. It's strongly recommended to break down tasks such as reading entire modules into smaller chunks. For a focused discussion, use review comments to chat about specific files and their changes, instead of using the PR comments.

CodeRabbit Commands (Invoked using PR comments)

  • @coderabbitai pause to pause the reviews on a PR.
  • @coderabbitai resume to resume the paused reviews.
  • @coderabbitai review to trigger an incremental review. This is useful when automatic reviews are disabled for the repository.
  • @coderabbitai full review to do a full review from scratch and review all the files again.
  • @coderabbitai summary to regenerate the summary of the PR.
  • @coderabbitai generate docstrings to generate docstrings for this PR.
  • @coderabbitai generate sequence diagram to generate a sequence diagram of the changes in this PR.
  • @coderabbitai resolve resolve all the CodeRabbit review comments.
  • @coderabbitai configuration to show the current CodeRabbit configuration for the repository.
  • @coderabbitai help to get help.

Other keywords and placeholders

  • Add @coderabbitai ignore anywhere in the PR description to prevent this PR from being reviewed.
  • Add @coderabbitai summary to generate the high-level summary at a specific location in the PR description.
  • Add @coderabbitai anywhere in the PR title to generate the title automatically.

CodeRabbit Configuration File (.coderabbit.yaml)

  • You can programmatically configure CodeRabbit by adding a .coderabbit.yaml file to the root of your repository.
  • Please see the configuration documentation for more information.
  • If your editor has YAML language server enabled, you can add the path at the top of this file to enable auto-completion and validation: # yaml-language-server: $schema=https://coderabbit.ai/integrations/schema.v2.json

Documentation and Community

  • Visit our Documentation for detailed information on how to use CodeRabbit.
  • Join our Discord Community to get help, request features, and share feedback.
  • Follow us on X/Twitter for updates and announcements.

@github-actions
Copy link

github-actions bot commented May 26, 2025

RSI Diff Bot; head commit 5de6fd2 merging into 6337dae
This PR makes changes to 1 or more RSIs. Here is a summary of all changes:

Resources/Textures/_Andromeda/Objects/Weapons/Melee/BlackBlade/black_blade.rsi

State Old New Status
icon Added
inhand-left Added
inhand-right Added

Edit: diff updated after 5de6fd2

Copy link

@coderabbitai coderabbitai bot left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Actionable comments posted: 3

🧹 Nitpick comments (1)
Resources/Locale/pt-BR/Entities/Objects/Weapons/Melee/sword.ftl (1)

12-13: Sugestão de refinamento na descrição para maior fidelidade ao original.

A descrição atual está boa, mas não reflete o termo “incessantly” nem “wielder” do original. Para manter a nuance, proponho:

-ent-MantisBlackBlade = Lâmina Negra
-    .desc = Uma enorme lâmina tão escura quanto o cosmos profundo. Ela sussurra em sua mente.
+ent-MantisBlackBlade = Lâmina Negra
+    .desc = Uma enorme lâmina tão escura quanto o cosmos profundo, sussurrando incessantemente ao seu portador.
📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 6337dae and 95bbdae.

⛔ Files ignored due to path filters (3)
  • Resources/Textures/_Andromeda/Objects/Weapons/Melee/BlackBlade/black_blade.rsi/icon.png is excluded by !**/*.png
  • Resources/Textures/_Andromeda/Objects/Weapons/Melee/BlackBlade/black_blade.rsi/inhand-left.png is excluded by !**/*.png
  • Resources/Textures/_Andromeda/Objects/Weapons/Melee/BlackBlade/black_blade.rsi/inhand-right.png is excluded by !**/*.png
📒 Files selected for processing (4)
  • Resources/Locale/pt-BR/Entities/Objects/Weapons/Melee/sword.ftl (1 hunks)
  • Resources/Locale/pt-BR/abilities/psionic.ftl (1 hunks)
  • Resources/Prototypes/Psionics/mantisPowers.yml (3 hunks)
  • Resources/Textures/_Andromeda/Objects/Weapons/Melee/BlackBlade/black_blade.rsi/meta.json (1 hunks)
🔇 Additional comments (3)
Resources/Prototypes/Psionics/mantisPowers.yml (3)

21-22: As referências aos novos paths de sprite parecem corretas e espelham a estrutura do recurso black_blade.rsi. Nenhuma ação adicional necessária.

Also applies to: 28-29, 46-47


31-31: As strings de fala e descrição do item estão consistentes com o objetivo visual e narrativo. Sem ajustes críticos.

Also applies to: 42-42


82-83: Configurações de range e volume do som estão de acordo com o PR (diminuindo alcance/volume). Verifique em jogo se o resultado sonoro está adequado.

Comment on lines +11 to +20
"name": "icon",
"delays": [
[
0.3,
0,
0,
0
]
]
},
Copy link

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

🛠️ Refactor suggestion

Configuração de ‘delays’ inconsistente no estado “icon”.

O array de delays para o estado “icon” está definindo quatro entradas (0.3, 0, 0, 0) sem especificar directions, o que pode causar erro de parsing da animação. Geralmente um ícone não é direcional e deve usar apenas um valor de delay por frame.

 {
     "name": "icon",
-    "delays": [
-        [
-            0.3,
-            0,
-            0,
-            0
-        ]
-    ]
+    "directions": 1,
+    "delays": [
+        [ 0.3 ]
+    ]
 }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
"name": "icon",
"delays": [
[
0.3,
0,
0,
0
]
]
},
"name": "icon",
"directions": 1,
"delays": [
[ 0.3 ]
]
},
🤖 Prompt for AI Agents
In
Resources/Textures/_Andromeda/Objects/Weapons/Melee/BlackBlade/black_blade.rsi/meta.json
around lines 11 to 20, the 'delays' array for the "icon" state incorrectly
contains four delay values without specifying directions, which can cause
animation parsing errors. To fix this, simplify the 'delays' array to include
only a single delay value per frame since the icon is non-directional, removing
the unnecessary multiple entries.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant