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75 changes: 72 additions & 3 deletions WinterHoliday/SnowMan.pde
Original file line number Diff line number Diff line change
Expand Up @@ -12,6 +12,12 @@ public class SnowMan {
int offsetMid = offsetBot - (radiusBot);
int offsetTop = offsetMid - (2*radiusTop);

float snowballSize = 0;
float snowballX;
float snowballY;
float snowballThrowX;
float snowballThrowY;

public SnowMan() {
this.scale = height / 800.0; // scale 1 for height = 800
this.x = width/2; // centered
Expand Down Expand Up @@ -124,14 +130,77 @@ public class SnowMan {
float armY = offsetMid - (0.3 * radiusMid);
float leftArmX = x - (0.9 * radiusMid);
float rightArmX = x + (0.9 * radiusMid);
float armLength = 1.0 * radiusMid;
float armLength = 1.2 * radiusMid;
float armWidth = 0.1 * radiusMid;

stroke(#4C322B);
strokeWeight(armWidth);
strokeCap(ROUND);
line(leftArmX, armY ,leftArmX - armLength, offsetMid - (radiusMid));
line(rightArmX, armY ,rightArmX + armLength, offsetMid - (radiusMid));

if( abs(mouseX - leftArmX) == 0 || abs(mouseX - rightArmX) == 0 ){
return;
}

// Left arm angle and lengths
float thetaL = atan( abs(mouseY - armY) / abs(mouseX - leftArmX) );
float leftHandX = armLength * cos(thetaL);
float leftHandY = armLength * sin(thetaL);

// If mouseX is farther to the right, add to x position
// If mouseY is farther below, add to the y position
leftHandX = ( mouseX > leftArmX ) ? leftHandX : -leftHandX;
leftHandY = ( mouseY > armY ) ? leftHandY : -leftHandY;

// Same for right arm
float thetaR = atan( abs(mouseY - armY) / abs(mouseX - rightArmX) );
float rightHandX = armLength * cos(thetaR);
float rightHandY = armLength * sin(thetaR);
rightHandX = ( mouseX > rightArmX ) ? rightHandX : -rightHandX;
rightHandY = ( mouseY > armY ) ? rightHandY : -rightHandY;

// Draw arms
line(leftArmX, armY , leftArmX + leftHandX, armY + leftHandY);
line(rightArmX, armY , rightArmX + rightHandX, armY + rightHandY);

if( mousePressed ){
// Build an increasingly large snowball when pressing the mouse

snowballSize++;

strokeWeight(3);
stroke(0);
snowballThrowX = mouseX;
snowballThrowY = mouseY;
snowballX = leftArmX + leftHandX;
snowballY = armY + leftHandY;
circle(snowballX, snowballY, snowballSize);
} else {
if( snowballSize > 0 ){
// We have a snowball to throw!

strokeWeight(3);
stroke(0);
circle( snowballX, snowballY, snowballSize);

if( snowballX < 0 || snowballX > width || snowballY < 0 || snowballY > height ){
// Snowball is off the screen, reset

snowballSize = 0;
} else {
// Snowball on the screen so move it

if( abs(snowballThrowX - leftArmX) == 0 ){
return;
}

float thetaS = atan( abs(snowballThrowY - armY) / abs(snowballThrowX - leftArmX) );
float snowballIncX = ( snowballThrowX > leftArmX ) ? 10 * cos(thetaS) : -10 * cos(thetaS);
float snowballIncY = ( snowballThrowY > armY ) ? 10 * sin(thetaS) : -10 * sin(thetaS);
snowballX += snowballIncX;
snowballY += snowballIncY;
}
}
}

pop();
}
Expand Down