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@github-actions github-actions released this 20 Sep 08:01
· 49 commits to develop since this release
3196a76

Commit: 3196a76
Tag: 0.3

Changes

  • added new console commands:
    • /endlevel
    • /demo
    • /title
    • /play [level]
    • /load [slot]
    • /save [slot]
    • /exit
    • /fly
    • /give
    • /kill
    • /flip
    • /set
  • added an ability to remap the console key (#163)
  • added /tp console command's ability to teleport to specific items
  • added /fly console command's ability to open nearest doors
  • added an option to fix M16 accuracy while running (#45)
  • added a .NET-based configuration tool (#197)
  • changed the default flare key from / to . to avoid conflicts with the console (#163)
  • fixed numeric keys interfering with the demos (#172)
  • fixed explosions sometimes being drawn too dark (#187)
  • fixed killing the T-Rex with a grenade launcher crashing the game (#168)
  • fixed secret rewards not displaying shotgun ammo (#159)
  • fixed controls dialog remapping being too sensitive (#5)
  • fixed /tp console command during special animations in HSH and Offshore Rig (#178, regression from 0.2)
  • fixed /hp console command taking arbitrary integers
  • fixed console commands being able to interfere with demos, cutscenes and the title screen (#182, #179, regression from 0.2)
  • fixed console registering key inputs too eagerly (regression from 0.2)
  • fixed console not being drawn in cutscenes (#180, regression from 0.2)
  • fixed sounds not playing under certain circumstances (#113, regression from 0.2)
  • fixed the excessive pitch and playback speed correction for music files with sampling rate other than 44100 Hz (LostArtefacts/TRX#1417, regression from 0.2)
  • fixed a crash potential with certain music files (regression from 0.2)
  • fixed enemy movement patterns in demo 1 and demo 3 (#98, regression from 0.1)
  • fixed underwater creatures dying (#98, regression from 0.1)
  • fixed a crash when spawning enemy drops (#125, regression from 0.1)
  • fixed how sprites are shaded (#134, regression from 0.1.1)
  • fixed enemies unable to climb (#138, regression from 0.1)
  • fixed items not being reset between level loads (#142, regression from 0.1)
  • fixed pulling the dagger from the dragon not activating triggers (#148, regression from 0.1)
  • fixed the music at the beginning of Offshore Rig not playing (#150, regression from 0.1)
  • fixed wade animation when moving from deep to shallow water (#231, regression from 0.1)
  • fixed the distorted skybox in room 5 of Barkhang Monastery (#196)
  • improved initial level load time by lazy-loading audio samples (#114)
  • improved crash debug information (#137)
  • improved the console caret sprite (#91)