Event Wrapper is a bridge that connects forge/fabric event system.
Fed up different event system in different mod loader?
Developing a forge/fabric mod but can't without forge event?
HERE IS SOLUTION:
@EventBusSubscriberWrapper
public SomeClass {
@SubscriberEventWrapper
public static void onHeal (LivingHealEventWrapper event) {
//Some code on LivingEntity heal...
}
@SubscriberEventWrapper
public static void onEffect(MobEffectEventWrapper event) {
//Some code on LivingEntity add a effect...
}
}Just add Wrapper behind your forge event method. You can run it on both forge/fabric...
The modded community needs a Qin Shi Huang.
Sure.
It have the most compatibility on forge, also have compatibility on fabric(uses mixin).
We plan to support one Main Version each big minecraft version: 1.20.1,1.21.1
- Easy to Use.
- Easy to Migrate.
- Easy to Exit.
Some libraries have caused serious migration disasters, so our principle is easy to use and easy to migrate out.
repositories {
maven {
name = "jitpack"
url = "https://jitpack.io"
}
//Or
maven {
name = "lounode"
url = "https://maven.lounode.top/releases"
}
}
//Choose one
modImplementation("com.github.Lounode.EventWrapper:eventwrapper-common:1.20.1-SNAPSHOT")
modImplementation("com.github.Lounode.EventWrapper:eventwrapper-forge:1.20.1-SNAPSHOT")
modImplementation("com.github.Lounode.EventWrapper:eventwrapper-fabric:1.20.1-SNAPSHOT")
//If use not jitpack:
//Choose one
modImplementation("io.github.lounode.eventwrapper:eventwrapper-common:1.20.1-1.0.0-SNAPSHOT")
modImplementation("io.github.lounode.eventwrapper:eventwrapper-forge:1.20.1-SNAPSHOT")
modImplementation("io.github.lounode.eventwrapper:eventwrapper-fabric:1.20.1-SNAPSHOT")
On forge it will automatic resolve event register
Fabric there need some manual call:
@Override
public void onInitialize() {
FabricLoader.getInstance().getModContainer("your_mod_id").ifPresent(mod -> {
if (mod instanceof ModContainerImpl impl) {
AutoEventSubscriberRegistryFabric.register(impl);
}
});
}