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LuisRuisinger/voxel_engine

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Voxel engine

PoC project (archived). Ongoing work on a more generic and optimized voxel engine based on this project.

A rasterization based deferred renderer ontop of OpenGL. Features SSR from transparent surfaces like water, SSAO, Cascaded-shadow-maps, etc. Supports day-night cycle with a dynamic skybox through atmospheric scattering. GLFW, GLAD and ImGUI needed as dependencies. Currently only supporting MacOS as platform.

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A 3d graphics engine for voxel-like worlds

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