Khayniyah Culpepper (Project Manager, Artist, UI/UX)
Jared Lee (Developer, VFX, SFX)
Claire Chen (Developer, Artist)
Kevin Liu (Developer)
Elia Poncie (VFX, SFX)
A top-down CO-OP ethereal survival game similar to Zomboid. However, instead of zombies, the player faces ethereal beings. Through the ever-growing sea of malicious yet surreal creatures, the player must find and reinforce a shelter whilst managing themselves and their friends’ necessary survival needs.
- Create a local multiplayer survival game
- Create an enticing gameplay loop that encourages teamwork
- Instill an uneasy emotion while encountering enemies and ethereal events
- Provide an easily portable game
- Plan out and finalize the art style of the game
- Draw out concept art and determine the final designs of the art assets
- Finish the first region of the map
- Have the majority of the basic client-side interaction functionality
- Primitive multiplayer functionality (working connection and visible feedback)
- Implement co-op survival elements, progression, and oriented gameplay
- Finish character sprite assets and animations
- Finish additional map regions
- Create simple sounds
- Implement and polish co-op enemy elements, progression, and oriented gameplay
- Finish environment art and UI art
- Finish additional map regions
- Testing, Polish, Shipping
- Add specialized story-oriented bits (Stretch Goals)
- Add a true ending (other than death) (Stretch Goals)
- Implement STEAM api shenanigans (Stretch Goals)