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Original file line number Diff line number Diff line change
Expand Up @@ -36,9 +36,25 @@ public boolean isFoggyAt(int x, int y) {
public boolean renderSky(ClientLevel level, int ticks, float partialTick, Matrix4f modelViewMatrix, Camera camera, Matrix4f projectionMatrix, boolean isFoggy, Runnable setupFog) {
ResourceLocation sunTexture = MiaUtil.miaId("textures/skybox/abyss_brink.png");

var oldProjectionMatrix = RenderSystem.getProjectionMatrix();
var projection = new Matrix4f(oldProjectionMatrix);

float m22 = projection.m22();
float m32 = projection.m32();

float near = m32 / (m22 - 1.0F);
float far = 1.0E6F;

projection.m22((far + near) / (near - far));
projection.m32((2.0F * far * near) / (near - far));

RenderSystem.setProjectionMatrix(projection, VertexSorting.ORTHOGRAPHIC_Z);

RenderSystem.setShaderColor(1.0F, 1.0F, 1.0F, 1.0F);
RenderSystem.setShader(GameRenderer::getPositionTexShader);
RenderSystem.setShaderTexture(0, sunTexture);
RenderSystem.enableBlend();
RenderSystem.defaultBlendFunc();

PoseStack poseStack = new PoseStack();
poseStack.mulPose(modelViewMatrix);
Expand All @@ -59,6 +75,10 @@ public boolean renderSky(ClientLevel level, int ticks, float partialTick, Matrix
bufferbuilder.addVertex(pose, -size - playerX, height, size - playerZ).setUv(0.0F, 1.0F);

BufferUploader.drawWithShader(bufferbuilder.buildOrThrow());

RenderSystem.setProjectionMatrix(oldProjectionMatrix, VertexSorting.ORTHOGRAPHIC_Z);
RenderSystem.disableBlend();

return true;
}
}