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@Macil Macil released this 20 Nov 11:37
· 50 commits to master since this release

Breaking change: A bug was fixed where the walls were not positioned correctly around the center location when the wall_width was odd. If you had any intersections with an odd-numbered wall_width, then you will have to correct the center coordinate in the config file.

Players inside the intersection are now invisible to players that see other path through the intersection! This means you won't see players walk through walls any more when they cross the intersection through the opposite path than what you see.

This will conflict with any other invisibility plugins, so this may be disabled through the new use_invisibility config option.