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Allow multiple bounties on same target. #82
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- Console command to validate a bounty now includes `existing_target_memkey` in its calculation. - This is only a change to the console command; the bounty generation itself included this already. **Misc** - Fixed a few Kotlin extension methods requiring non-null params despite underlying method not needing them (thanks @niko).
And updates for LazyLib.
…tFaction` keys. - Fixed Bounty Board not taking into account `trigger_playerRelationship` keys.
…g xml serialization.
…aintjob name and description
Supports new {paintjobId}.paintjob file, this file handles visual changes to a Ships Deco's, Engines, and Shield.
… `permaMods`/`sMods` correctly (reported by arbiter787).
…ts not completing.
[BREAKS SAVES!] This requires a new save. Allows multiple bounty keys to be put on MagicBountyBattleListener This was added to fix Seeker bounties. As they have several bounties that target the same fleet.
This reverts commit 47d60f8.
[BREAKS SAVES!] This requires a new save. Allows multiple bounty keys to be put on MagicBountyBattleListener This was added to fix Seeker bounties. As they have several bounties that target the same fleet.
# Conflicts: # .run/Run Starsector.run.xml # CHANGELOGS.md # MagicLib-Kotlin/MagicLib-Kotlin.iml # MagicLib.iml # jars/MagicLib-Kotlin.jar # jars/MagicLib.jar # magiclib.version # mod_info.json # src/org/magiclib/achievements/MagicAchievement.java # src/org/magiclib/achievements/MagicAchievementManager.java
Co-authored-by: Wisp <[email protected]>
Co-authored-by: Wisp <[email protected]> Co-authored-by: Ruddygreat <[email protected]>
…which joins strings in a list using different separators based on the number of elements
…e dynamic descriptions and tooltips using `magicJoinToString`.
Also variable naming changes.
… in two different battles. Also added support for completing a bounty that you didn't accept (if another bounty spawned the fleet).
…lity for bounty handling.
Talked about it via DMs, but TLDR for others: I merged dev into the PR, which apparently is something I can do. Also, this PR no longer breaks saves! |
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Allows multiple bounty keys to be put on MagicBountyBattleListener
This was added to fix Seeker bounties, as they have several bounties that target the same fleet.
When completing a bounty, it would only complete a single bounty and might leave the one you accepted forever stuck in "accepted", never to be completed.