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When a runtime error happens a StarscriptError exception is thrown.
Every expression needs to be surrounded by {}
. Expression blocks can be nested where other expressions are required.
Variables can be simply accessed by their name anywhere in an expression. They can be different every time they are used. You cannot assign new values to variables. When the script tries to access a variable that doesn't exist, it throws a StarscriptError with a descriptive message.
There are 6 value types:
Null represents nothing and is not used by default anywhere.
Can only be true
or false
.
In Java, Starscript numbers are defined as double. When a number with no decimal places is printed it doesn't append .0
after it, unlike in Java.
String is just a bunch of text surrounded by '
or "
.
Functions can only be defined in Java and can take any number of arguments. Functions are called like this: foo()
, bar(5, true)
.
Maps can only be defined in Java and act as a collection of other values. Values inside a map are accessed using .
, for example: player.name
.
When converting map to a string Starscript looks for a field named _toString
and evaluates it if it is present.
There are 5 operators:
- Addition
+
: Will add 2 strings or 2 numbers together. - Subtraction
-
: Will subtract 2 numbers. - Multiplication
*
: Will multiply 2 numbers. - Division
/
: Will divide 2 numbers. - Remainder
%
: Will calculate a remainder after a division of 2 numbers. - Exponentiation
^
: Will raise the first number to the power of the second number. - And
and
: Will result in true if both values are truthy. - Or
or
: Will result in true if one of the values is truthy.
Operators follow standard precedence and can be grouped inside parentheses ()
.
A value can be generated conditionally as <condition> ? <expression when condition is true> : <expression when condition is false>
. Example: happy ? 'happy' : 'sad'
.
There are 6 operators:
- Equals
==
: Will check if two values are equal. - Not equals
!=
: Will check if two values are not equal. - Greater
>
: Will check if the first number is greater than the second. - Greater equal
>=
: Will check if the first number is greater or equal to the second. - Less
<
: Will check if the first number is less than the second. - Less equal
<=
: Will check if the first number is less or equal to the second.
-
PI
: Variable that hold the number of PI. -
time
: Returns time inHH:mm
format. (Can be changed with StandardLib.timeFormat) -
date
: Returns date indd. MM. yyyy
format. (Can be changed with StandardLib.dateFormat) -
round(number)
,round(number, decimalPlaces)
: Rounds the number to 0 or the specified number of decimal places. -
roundToString(number)
,roundToString(number, decimalPlaces)
: Rounds the number to 0 or the specified number of decimal places while converting the number to string and preserving decimal place zero (such as 5 is printed as 5.0) -
floor(number)
: Removes decimal places from a number without rounding. -
ceil(number)
: Always rounds up. -
abs(number)
: Returns the absolute value of a number. -
random()
,random(min, max)
: Generates a random number. -
string(value)
: Converts the value to string. -
toUpper(string)
: Makes every character in a string uppercase. -
toLower(string)
: Makes every character in a string lowercase. -
contains(string, string)
: Checks if the first string contains the second one. -
replace(string, string, string)
: Replaces every occurrence of the second string with third string in the first string. -
pad(value, number)
: Pads the value (automatically converted to string) to the left if the number is positive or to the right if negative.
Standard variables are defined in StandardLib.