Capabilities · Selected work · Contact
I build software where virtual worlds meet physical systems: simulation, robotics, digital twins, XR, computer vision, and production real-time 3D. I focus on explicit interfaces, observable behavior, reproducible results, and systems another engineer can inspect and trust.
01 / Metriplane — replayable physical evidence
Metriplane is an open-source, observe-only workcell black box that converts replayed or calibrated state into physical events, incident reports, portable evidence bundles, local verification, and generated regression checks.
View repository · Project site · 3-minute demo · Reproduce v0.2.0 · Zenodo DOI
02 / Cursed Dawn — brutal wave-survival FPS
Cursed Dawn drops you into secret-packed maps where dynamic zombie hordes punish every pause. Master the routes, keep moving, and improvise with more than two dozen weapons and physics-driven explosives—solo or with a friend in online co-op.
Play on Steam · Watch the launch trailer
Open to thoughtful technical collaboration around simulation, robotics, Physical AI, XR, and real-time 3D.
Helsinki, Finland · Simulation · Robotics · Physical AI · Real-time 3D





