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| BODY_ZONE_HEAD = /obj/item/bodypart/head/robot/android, | ||
| BODY_ZONE_CHEST = /obj/item/bodypart/chest/robot/android, | ||
| BODY_ZONE_L_ARM = /obj/item/bodypart/arm/left/robot/advanced/android, | ||
| BODY_ZONE_R_ARM = /obj/item/bodypart/arm/right/robot/advanced/android, |
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5 damage per punch to 11, 20% innate armor to 50%, all this for feeding cells from the infinite vastness of mats that current monke mining provides.
| var/altar_turf = get_turf(religious_tool) | ||
| var/list/blessing = list( //RnD attainable implants + black market. | ||
| /obj/item/organ/internal/cyberimp/brain/anti_drop, | ||
| /obj/item/organ/internal/cyberimp/brain/anti_stun, |
| /obj/item/organ/internal/cyberimp/arm/item_set/botany, | ||
| /obj/item/organ/internal/cyberimp/arm/item_set/barber, | ||
| /obj/item/organ/internal/cyberimp/arm/item_set/synth_repair, | ||
| /obj/item/organ/internal/cyberimp/arm/item_set/gun/taser, |
| /obj/item/organ/internal/cyberimp/chest/reviver, | ||
| /obj/item/organ/internal/eyes/robotic/glow, | ||
| /obj/item/organ/internal/eyes/robotic/shield, | ||
| /obj/item/organ/internal/eyes/robotic/xray, |
| /obj/item/organ/internal/ears/cybernetic/whisper, | ||
| /obj/item/organ/internal/ears/cybernetic/xray, |
| /obj/item/organ/internal/cyberimp/arm/strongarm, | ||
| /obj/item/organ/internal/cyberimp/arm/item_set/razorwire, | ||
| /obj/item/organ/internal/cyberimp/leg/table_glider, | ||
| /obj/item/organ/internal/cyberimp/leg/shove_resist, |
| /obj/item/organ/internal/cyberimp/chest/chemvat, | ||
| /obj/item/organ/internal/cyberimp/chest/dualwield/refurbished, | ||
| /obj/item/organ/internal/cyberimp/arm/ammo_counter, | ||
| /obj/item/organ/internal/cyberimp/arm/strongarm, |
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crazy on top of the 11 dmg per punch
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not really strong compared to just grabbing a toolbox or whatever.
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i would like it if the rites were harder to do then just feeding power cells, otherwise this feels like powercreep |
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I agree with knight here, more cyber options is nice but xrays and razorwire it doesn't need as it is, maybe lock those behind a greater version of the ritual that requires more then just AA batteries |
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Probably right, I could nerf the options so there's still a reason to use old methods to get cyberware. |
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I really wish there was a better thing for them to do other than use batteries. Would mechs be a good option? That's at least more involved than charging batteries. Maybe artsci artifacts? |
About The Pull Request
This mode buffs the mechanical chaplain sect.
Why It's Good For The Game
Chaplain mechanical sect is kinda boring. Sure android is space proof, but previously, the selection of cybernetics you could get was very scarce and not worth the effort.
Testing
I tested this some time ago. No runtimes.
Changelog
🆑
add: Mechanical sect has a new ritual to get an autosurgeon.
balance: Mechanical sect buffed.
/:cl:
Pre-Merge Checklist