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Mechanical sect buffs#10967

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Uristthedorf wants to merge 14 commits intoMonkestation:masterfrom
Uristthedorf:chappie
Open

Mechanical sect buffs#10967
Uristthedorf wants to merge 14 commits intoMonkestation:masterfrom
Uristthedorf:chappie

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@Uristthedorf
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@Uristthedorf Uristthedorf commented Mar 2, 2026

About The Pull Request

This mode buffs the mechanical chaplain sect.

  • They have a new ritual to obtain a "Holy Autosurgeon," that only works on robotic species, and only implants cybernetics.
  • The android chaplains make, now has advanced limbs.
  • The cybernetic spawning ritual now can spawn most non-antag cybernetics, and spawns 5 at a time. (Maybe it should be reduced though? So there's some reliance on research? Although chaplain would still want cybernetic heart which this is unable to get.)

Why It's Good For The Game

Chaplain mechanical sect is kinda boring. Sure android is space proof, but previously, the selection of cybernetics you could get was very scarce and not worth the effort.

Testing

I tested this some time ago. No runtimes.

Changelog

🆑
add: Mechanical sect has a new ritual to get an autosurgeon.
balance: Mechanical sect buffed.
/:cl:

Pre-Merge Checklist

  • You tested this on a local server.
  • This code did not runtime during testing.
  • You documented all of your changes.

BODY_ZONE_HEAD = /obj/item/bodypart/head/robot/android,
BODY_ZONE_CHEST = /obj/item/bodypart/chest/robot/android,
BODY_ZONE_L_ARM = /obj/item/bodypart/arm/left/robot/advanced/android,
BODY_ZONE_R_ARM = /obj/item/bodypart/arm/right/robot/advanced/android,
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5 damage per punch to 11, 20% innate armor to 50%, all this for feeding cells from the infinite vastness of mats that current monke mining provides.

var/altar_turf = get_turf(religious_tool)
var/list/blessing = list( //RnD attainable implants + black market.
/obj/item/organ/internal/cyberimp/brain/anti_drop,
/obj/item/organ/internal/cyberimp/brain/anti_stun,
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crazy

/obj/item/organ/internal/cyberimp/arm/item_set/botany,
/obj/item/organ/internal/cyberimp/arm/item_set/barber,
/obj/item/organ/internal/cyberimp/arm/item_set/synth_repair,
/obj/item/organ/internal/cyberimp/arm/item_set/gun/taser,
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crazy

/obj/item/organ/internal/cyberimp/chest/reviver,
/obj/item/organ/internal/eyes/robotic/glow,
/obj/item/organ/internal/eyes/robotic/shield,
/obj/item/organ/internal/eyes/robotic/xray,
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crazy

Comment on lines +87 to +88
/obj/item/organ/internal/ears/cybernetic/whisper,
/obj/item/organ/internal/ears/cybernetic/xray,
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crazy

/obj/item/organ/internal/cyberimp/arm/strongarm,
/obj/item/organ/internal/cyberimp/arm/item_set/razorwire,
/obj/item/organ/internal/cyberimp/leg/table_glider,
/obj/item/organ/internal/cyberimp/leg/shove_resist,
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crazy

/obj/item/organ/internal/cyberimp/chest/chemvat,
/obj/item/organ/internal/cyberimp/chest/dualwield/refurbished,
/obj/item/organ/internal/cyberimp/arm/ammo_counter,
/obj/item/organ/internal/cyberimp/arm/strongarm,
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crazy on top of the 11 dmg per punch

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not really strong compared to just grabbing a toolbox or whatever.

@SirNightKnight
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i would like it if the rites were harder to do then just feeding power cells, otherwise this feels like powercreep

@soupcangreenman
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I agree with knight here, more cyber options is nice but xrays and razorwire it doesn't need as it is, maybe lock those behind a greater version of the ritual that requires more then just AA batteries

@TheColorCyan TheColorCyan added Feature: Feature The creature feature. featuring: the creature. Balance perfectly balanced as all things should be labels Mar 7, 2026
@Uristthedorf
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Probably right, I could nerf the options so there's still a reason to use old methods to get cyberware.

@Uristthedorf
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I really wish there was a better thing for them to do other than use batteries. Would mechs be a good option? That's at least more involved than charging batteries. Maybe artsci artifacts?

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Balance perfectly balanced as all things should be Feature: Feature The creature feature. featuring: the creature.

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5 participants