just, just straight up takes a baseball bat to storytellers.#10971
just, just straight up takes a baseball bat to storytellers.#10971Tractor-Maam wants to merge 2 commits intoMonkestation:masterfrom
Conversation
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Can you reduce vampire chance or something? I've seen like a billion vampire mulligans and vampire antags. I've seen 2 clockwork cults, 1 bloodcult, and few operatives but vampires CONSTANTLY spawn. |
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I think that a change like this might make this swap from one extreme to another. As in, we are gonna go from intense rounds to snorefests. Instead of this PR I think we should wait for a more full refactor as a whole. |
| EVENT_TRACK_MAJOR = 1.3, | ||
| EVENT_TRACK_ROLESET = 1, | ||
| EVENT_TRACK_OBJECTIVES = 1 | ||
| EVENT_TRACK_MUNDANE = 6, |
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I know it's jester but I think this would be a typo
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...so it would seem, oops
…at the very least. there are realistically better ideas than this to handle storyteller
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With the typo out of the way the other thing I must point out is this giving myself a refresher on how storytellers work somewhat for this pr. The rate of antags spawning would be addressed but so would all events. Not just midrounds. Including mundane events. |
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ive lost faith in this PR a long time ago, i made it at 10PM when i did, and theres merge conflicts now, so im just gonna... |
About The Pull Request
So. some people (me) complain that the storyteller is a... little too crazy at times, its been Midnight Sun for so many shifts, its no longer "Oh fuck! this is gonna be a doozy!" and is now "tuesday". So, lets try something of an experiment. Cut storyteller point gain by half, increase roundstart antag prob to balance. thats it.
Might make storytellers feel alike to each other, but thats... a bit of a thing already.
Why It's Good For The Game
*shrug, maybe, maybe not, it might be wise to see how potentially calmer shifts play out.
Testing
No idea what im doing, no testing done.
Changelog
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balance: Broke the kneecaps of storytellers. lowering point gain by half.
balance: Roundstart antags 50% likely to spawn, up from 25%.
/:cl:
Pre-Merge Checklist