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5 New religious sects and two new nullrods and some minor altar changes#11372

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Shoddd wants to merge 33 commits intoMonkestation:masterfrom
Shoddd:NullrodsnSects
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5 New religious sects and two new nullrods and some minor altar changes#11372
Shoddd wants to merge 33 commits intoMonkestation:masterfrom
Shoddd:NullrodsnSects

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@Shoddd
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@Shoddd Shoddd commented Apr 14, 2026

About The Pull Request

PR is still WIP and thus draft, mostly up for feedback, need to finish cult sect, fix shadow sect(extremely broken), and fix a few other minor things. Probably needs quite a few code improvements due to being a lot of older code from yog/bee as well. will add some pictures of each sect tomorrow

The chaplains altar can now be unanchored by a nullrod, they need to select their sect before they can unanchor it and it must be anchored to perform rituals, additionally, you must be in a holy turf that being turf blessed with holywater or in the chapel.
There is also a unachorable var to make the altar unable to be unachored after certain rituals.

Adds 5 new religious sects for the chaplain to pick from those being:

The clowns sect, Ported from yog:
Upon selecting the sect, the chaplain is giving the clumsy trait and becomes a clown

  • The clowns bible can only heal clowns and they gain favor through sacrificing bananas, 25 favor per banana.
  • for 100 favor they can summon a cream pie
  • for 200 favor they can summon one honkbot, this takes 15 seconds
  • for 500 favor they can clownify someone, turning themselves or whoever is buckled into a clown
  • for 1000 favor they can summon 1 piece of bananium
  • and for 10001 favor!! they can summon a honk mech!! their favor cap is 10000 lol

Necromancy sect Ported from Bee:
Their bible heals no one

Gains favor from sacrificing organs for 10 favor each and primarily sacrificing non sentient beings through a ritual, this ritual takes 25 seconds each time and the amount of favor is based on their max health divided by 2, humans giving 50 and mobs with more HP to reward sacrificing mobs with more HP like goliaths rather than just tons of monkeys

  • for 1250 they can raise dead, this revives the person buckled to the altar, giving them a yes/no pop up on if they'd like to accept this revival and tells them that it will make them a high functioning zombie, which it does if they say yes, ahealing them and making them into a zombie
  • for 1500 favor, the chaplain can create 1 weak undead servant, these servants are randomly picked from either a fragile skeleton or fragile zombie(non infectious). Have a 0.5 max health mod and the traits easily wounded, chunky fingers, and primitive, meant to me more fodder and lackeys to do simple task. This ritual takes 50 seconds to perform
  • for 2250 favor, the chaplain can perform the ritual of lesser lichdom, this ritual can only be done within the chapel and makes their altar unanchorable afterwards. This ritual makes them into a skeleton and gives them TRAIT_NODEATH, as well as a small amount of passive healing, however, if their altar is destroyed, they dust.

Nature Sect, Ported from Bee:
Gains favor via sacrificing grown plants, 25 favor per plant

  • for 100 favor they can simple summon some sandstone, good for remodeling or dirt for planters to grow things in
  • for 250 favor they can summon random mobs from the same spawn pool as blood reaction golden slimes/FRIENDLY_SPAWN tag
  • for 400 favor they can summon Photogeist, ported from yogstation, a ghost role that is extremely similar to lightgeist, however they speak sylvan, plant/pod person language, and understand common(to make them a bit more interactive overall)
  • for 500 favor, they can perform Nature Conversion, taking 30 seconds and turning themselves or the buckled person into a pod person
  • lastly, for 1000 favor, they can perform the ritual Blessing of Nature, a pylon that heals anyone nearby extremely slowly, additionally if anchored it converts the nearby area to fairy grass

Cult sect, incomplete, working on it still will add more info once more added

Lastly adds the shadow sect, which is admin only, will add more info on it here once I fix it completely

Adds two new nullrods:
The Holy Cross nullrod ported from yogstation13/Yogstation#16672
and The holy skateboard nullrod ported from tgstation/tgstation#84514

Why It's Good For The Game

Testing

Changelog

🆑
add: Added new mechanics or gameplay changes
add: Added more things
del: Removed old things
qol: made something easier to use
balance: rebalanced something
fix: fixed a few things
sound: added/modified/removed audio or sound effects
image: added/modified/removed some icons or images
map: added/modified/removed map content
spellcheck: fixed a few typos
code: changed some code
refactor: refactored some code
config: changed some config setting
admin: messed with admin stuff
server: something server ops should know
/:cl:

Pre-Merge Checklist

  • You tested this on a local server.
  • This code did not runtime during testing.
  • You documented all of your changes.

@MommaDragon
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For Necromancy... you could make the aheal either a: turn the person into an undead being (skeleton/non-infectious zombie), or b: give them a -0.1 to their maxhp modifier each revival... or give them brain damage.
For the purposes of this form of revival, if you're doing either, prompt the person who's been revived that they don't remember how they died nor the events leading up to their death. Don't want to make it that easy...

@Mantlecrawler Mantlecrawler added Feature: Feature The creature feature. featuring: the creature. DEP:services labels Apr 15, 2026
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