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Quests, Ambush Refactor & Human NPC overhaul#5357

Merged
dwasint merged 106 commits intoMonkestation:mainfrom
dwasint:revert-removal
Mar 3, 2026
Merged

Quests, Ambush Refactor & Human NPC overhaul#5357
dwasint merged 106 commits intoMonkestation:mainfrom
dwasint:revert-removal

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@dwasint dwasint commented Feb 22, 2026

About The Pull Request

This is like total difficulty spike across the board since human AI is DRASTICALLY more "resourceful"
ports: Azure-Peak/Azure-Peak#4206 & Azure-Peak/Azure-Peak#3507
with cleanup done around points I found weird.

New Human AI (still wip)

Why It's Good For The Game

Changelog

🆑
add: human npcs are more dynamic in their interaction
add: threat system to areas to scale ambush intensity, decreases as ambushes are spawned so FG can work
add: questing system
/:cl:

Pre-Merge Checklist

  • You tested this on a local server.
  • This code did not runtime during testing.
  • You documented all of your changes.

This was referenced Feb 28, 2026
@github-actions github-actions bot added the MERGE CONFLICT This PR has conflicting changes with the main branch and can't be merged label Mar 1, 2026
@github-actions github-actions bot removed the MERGE CONFLICT This PR has conflicting changes with the main branch and can't be merged label Mar 1, 2026
@github-actions github-actions bot added the MERGE CONFLICT This PR has conflicting changes with the main branch and can't be merged label Mar 2, 2026
@github-actions github-actions bot removed the MERGE CONFLICT This PR has conflicting changes with the main branch and can't be merged label Mar 2, 2026
@dwasint dwasint merged commit df34756 into Monkestation:main Mar 3, 2026
17 checks passed
github-actions bot added a commit that referenced this pull request Mar 3, 2026
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Code Maintenance Fixing this mess one line at a time Mapping You changed a map file, thank you for your tiles. May require additional approval.

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2 participants