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v264.0.0-fixphysics to v264.0.4-fixphysics#3323

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Redrover1760 wants to merge 2 commits intomainfrom
engine-update
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v264.0.0-fixphysics to v264.0.4-fixphysics#3323
Redrover1760 wants to merge 2 commits intomainfrom
engine-update

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@Redrover1760 Redrover1760 commented Mar 1, 2026

About the PR

updates from v264.0.0-fix-physics to v264.0.4-fix-physics

v264.0.5-fix-physics creates benchmark errors due to bad robust toolbox tag management with a commit that was pushed to standard but not to the lower version patches despite being made on the same day as the standard patch. This breaks dev benchmarks and thus is just a broken patch unless someone bothers PJB about it (or whoever runs this shit now)

Why / Balance

Should let mac players play the game or something? It functions and works at least without having to change content.

Tested, works fine. For real.

Any new engine updates will require a major version update and also none of them actually contain any improvements for the physics engine so...

How to test

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Requirements

  • I have read and am following the Pull Request and Changelog Guidelines.
  • I have added media to this PR or it does not require an ingame showcase.
  • I can confirm this PR contains no AI-generated content, and did not use any AI-generated content.

Breaking changes

Changelog

🆑

  • tweak: Minor engine version update. No bugs should occur.

@Redrover1760 Redrover1760 changed the title v264.0.4-fixphysics v264.0.0-fixphysics to v264.0.4-fixphysics Mar 1, 2026
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Redrover1760 commented Mar 1, 2026

No submodule update checker should fail, is expected.

@Redrover1760 Redrover1760 added the Engine Update Here lies dragons. label Mar 2, 2026
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