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i don't know about flyssa but a few rounds ago PDV had 2 saturns at once |
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Exploit. Against rules because to do that you need to bypass the system for it. |
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i had an idea of giving them ram immunity completely because of how its basically imposibble to evade it and how are other ships even damaging these ships in ramming anyway |
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Merge now. |
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About the PR
Turned the two faction capitals into siege ships.
Upgraded the armament of the Saturn and Flyssa.
Flyssa has gotten 2 Scyllas, 2 turbo lasers and 2 S2 broadsword mechs in turn for replacing 2 hades and 2 vesperas.
Saturn has gotten 2 Leviathans, 2 more hydras and mechs in replacement for it's hades and cyrexas, as well as moved the FTL into engineering.
Added 30% dampening to both ships
Why / Balance
Capital ships should be hulking behemoths that should be able to assist in attacking enemy bases and dealing with large threats at long ranges. Both these ships did not have a substantial benefit to them, usually being used as a "piece of cover" in most engagements. They are limited to a single one and should be treated like it. (They usually get outclassed by faster ships in strafing runs and and are rambait).
Also the incomplete mechs help centivise the faction to actually crew the ship rather than having to go through the process of making mechs entirely from scratch and never using them in conjunction with the capital ship (Saturns main purpose is to have mechs as an example).
How to test
Shipyard
Media
Requirements
Breaking changes
Changelog
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