PDV Helmets Get Sechuds, Neptune Gets Station Records and IFF Console#3325
Merged
NazrinNya merged 2 commits intoMonolith-Station:mainfrom Mar 3, 2026
Merged
PDV Helmets Get Sechuds, Neptune Gets Station Records and IFF Console#3325NazrinNya merged 2 commits intoMonolith-Station:mainfrom
NazrinNya merged 2 commits intoMonolith-Station:mainfrom
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… idk twin all done btw
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RSI Diff Bot; head commit f84c30f merging into d83e97b Resources/Textures/_Mono/Clothing/Head/Hardsuits/scaf_pirate.rsi
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Passed all tests, does very minor sprites (literally just single pixel updates, lol) and yml changes, shouldn't be anything gamebreaking or long to test |
NazrinNya
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Mar 3, 2026
monolith8319
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… idk twin all done btw
About the PR
adds sechuds to all pdv helmets (didnt bother with stealthsuit or jugsuit as theyre niche but the basic grunt stuff gets sechuds now)
adds a flashlight to the scaf suit to not be miserable roundstart
adds an iff console and a station records console to the neptune and switches the positions of the borg charger and cage recharger
Why / Balance
i think the sense of sight is very important in a human body 👍
neptune was just missing iff and station records
cage recharger and borg charger positions on neptune were swapped with each other
How to test
purchase neptune see iff and station records and notice the position swap of the cage/borg chargers
spawn all 6 basic suits of PDV (not jug or stealth, these are niche suits that i did not modify)
now spawn any humanoid mob of preference and have it wear all 6 suits in turns to confirm you indeed have sechuds coming from helmets
Spawn a human mob, a reptilian mob, a hydrakin mob and a vox mob
make all mobs spawned mobs wear PDV SCAF Suit and toggle the helmet and its flashlight to confirm the sprites are proper
Media
Requirements
Breaking changes
no bro 😄
Changelog
🆑