Skip to content

NarandBD/No-Hope-CBN-Archive

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

6 Commits
 
 
 
 

Repository files navigation

Note:

Updates will be extremely barren, as this repository is predominately for archival.

This was taken from Nightly 2025-04-29, the last instance of the mod before it got deleted from chore: Remove obsoleted mods

Why this one specifically and not the other obsoleted mods?:

I really liked it and would unobselete it with the hotfix of the palletes.json file every run I did. Maybe one day I'll uh, maintain it but as it stands now it'd be alot of fricken work to figure out what's wrong with it (i.e. conflicts, what's already been integrated from it into basegame, and so on).

No-Hope

The mod is based on the old lore where there was a full-scale war with China with many months of preceding marauding and civil disorder. Thus the world with the mod will be much more damaged overall, there will be much less loot etc.

Mod has two major goals. The first and the most important one is to make Cataclysm harder and harsher. To achieve this goal, I decreased loot spawn, made most houses spawn damaged, as well as most cars, and some other changes.

The second goal is to return back the original lore and content to the game. To achieve this goal, I returned many removed content, returned old descriptions to monsters, items etc, returned old snippets, and some other changes.

Despite I'm standing for realism side in "realism vs. gamism" debate in vanilla, in this mod I'm changing my priority for balance and gameplay. If realism is standing in the way of FUN, I'm throwing the realism out.

List of features

  • Returned most of the cut "sillynonsense" and other inappropriate (for vanilla) content, including, but not limited to: Rivtech and Leadworks guns, flaming melee weapons, tainted tornado and sewer brew, Fusion Blaster CBM, makeshift scrap firearms, underbarrel flamethrower, atomic cars, laser turret (rewrote description to mention it's working not on the solar panels, but rather on compact yet powerful storage batteries; updated drop list to reflect that), chickenbot, tankbot and tripod and made it spawn in some military locations, bone armor (for vehicles and player).

  • Radically decreased amount of ammo drop from turrets: 5.56 - 120, 7.62 - 100, .50 - 90.

  • Returned old names and descriptions for turrets (they are manufactured by General Atomics and Leadworks), security-bot (Northrop), power armor (DoubleTech).

  • Radically nerfed the ESAPI vest - no more "better-than-power-armor" stats. Also significantly decreased chance to spawn it on zombie soldiers (from 90% to 30%).

  • Made ordinary walls hard to set on fire. Based on my old closed PR (CleverRaven/Cataclysm-DDA#15537). Now you can't set it on fire using a simple lighter.

  • Updated domestic mapgen pallette so now any window in most houses will spawn shattered with 70% chance or fully smashed to frame (20% chance). Intact windows will spawn only with remaining 10% chance. The same for wooden doors: 60% chance to spawn open (imagine it was pryed open), 20% chance to spawn closed but damaged, 10% chance to spawn smashed to frame. Intact doors will spawn only with remaining 10% chance.

  • Removed most of the guaranteed loot spawn in every location in the game. The chances to spawn guaranteed loot was dropped to 50-80%.

  • Returned moose’s legendary aggression. Now it's the good old machine of destruction as it used to be.

  • Made hiding additional options when examining workbench-type furniture on by default.

  • Made zombies don't revive by default. Reviving has some serious issues that can't be easy fixed, so until these issues are to be resolved, I'm disabling zombie resurrection in my mod.

  • Removed all one-tile puddles of infinite water in all forest types.

  • Made all gas stations have 0 - 5000 units of fuel instead of vanilla 40000 - 50000 units. Also made almost all locations in mapgen have the same 0 - 5000 units of fuel, including avgas. Also made almost all cars have zero fuel. There are places and cars where you could still find fuel, they are just very rare.

  • Integrated "Cars to Wrecks" mod. Also manually checked most of the cars spawn in mapgen and set them to spawn at least slightly damaged. Intact cars now are much, much harder to find, though not impossible.

  • Integrated "Mutant NPCs" mod. I like the idea, it's fun, so why not?

  • Integrated "Extra Bandits" mod. Extra bandits of all sorts everywhere is exactly the thing I'd expect to emerge after the apocalypse.

  • Made bows and crossbows great again. Now they are more powerful in general: deal more damage (and don't rely on critical shots to be useful), have much lower dispersion, and have lower strength requirements.

  • Added shrub with bee hive furniture from my old PR (CleverRaven/Cataclysm-DDA#35323).

  • Removed all turrets from military vehicles.

  • All LMOE shelter now have a rather high chance to spawn bandits inside.

Slightly reduced stamina burn rate while walking.

  • Reduced chance to drop military gear from zombie soldiers.

Translation

To use translated version, simply unpack the corresponding archive (for example, "Russian.7z)" to the mod's main folder and overwrite all files when asked to. Important: don't let the mod have several versions of the same files (translated and un-translated ones), there should be only one version.

About

Archive of last in-repo appearance of No Hope in CBN.

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

 
 
 

Contributors