AI Classes and Tools to create configurable artificial intelligence for Unity based on Behavior Trees
See EnemyAICalculationState
and EnemyAICalculationResultType
classes. They are samples to be used in order to realize your own AI states and types.
Also, see Node
base class, as well as Sequence
and Selector
inheritors, so you could implement your own `building blocks for the Behavior Tree.
In Package Manager click +
-> Add package from git URL...
and paste https://github.com/Nebulate-me/Behavior-Tree.git