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Behavior Tree

AI Classes and Tools to create configurable artificial intelligence for Unity based on Behavior Trees

How to use

See EnemyAICalculationState and EnemyAICalculationResultType classes. They are samples to be used in order to realize your own AI states and types.

Also, see Node base class, as well as Sequence and Selector inheritors, so you could implement your own `building blocks for the Behavior Tree.

How to install

In Package Manager click + -> Add package from git URL... and paste https://github.com/Nebulate-me/Behavior-Tree.git

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