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12 changes: 6 additions & 6 deletions README.md
Original file line number Diff line number Diff line change
@@ -1,16 +1,16 @@
UnitySocketIO
=============================
The project is the socket.io client for unity3d, written in C#.
It's based on socketio4net.Client (http://socketio4net.codeplex.com/). However,
socketio4net.Client only provides a .NET 4.0 C# client, and does compatible with unity3d.
We've done a lot of works on supporting unity3d.
This project is a socket.io client for Unity 3D, written in C#.
It's based on socketio4net.Client (http://socketio4net.codeplex.com/). However
socketio4net.Client only provides a .NET 4.0 C# client, and isn't compatible with Unity 3D.
We've done a lot of work on supporting Unity 3D.

The project was initially designed for unity client of [pomelo](https://github.com/NetEase/pomelo)
The project was initially designed for Unity client of [pomelo](https://github.com/NetEase/pomelo)
framework, which is a powerful, scalable game server framework.

## How to use

It is very simple to use UnitySocketIO. Copy all the DLLS locating in the file of /bin/Debug/ to your project.
It is very simple to use UnitySocketIO. Copy all the DLLs located in the directory /bin/Debug/ to your project.

Of course, you can download this project and compile it:

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