Releases: NetroScript/godot-mcap
Releases · NetroScript/godot-mcap
v0.1.1
Added
- Introduced the
BinaryStreamGodot class for building binary payloads: cursor control, packing/reading primitives, vectors, transforms, colors,StringName,NodePath,RID, and all Packed* array types, with seamless conversion to and fromPackedByteArray. - Added
write_variantand{write,read}_objecthelpers that serialize any supportedVariantand storage-markedObjectproperties, including schema hashing to detect mismatches during deserialization.
Documentation
- Expanded the README with binary stream usage examples and detailed how the reader constructs new Resource instances on each call.
- Updated Rust doc comments to spell out identity semantics for MCAP schema, channel, message, attachment, and metadata Resources, plus a minor replay iterator clarification.
Full Changelog: v0.1.0...v0.1.1
v0.1.0 - Initial Release
Find the pre-compiled addon (ready to be dropped into the Godot addons folder) in godot_mcap.zip in Assets.
Full Changelog: https://github.com/NetroScript/godot-mcap/commits/v0.1.0