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Releases: NetroScript/godot-mcap

v0.1.1

12 Nov 17:24
b96aa50

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Added

  • Introduced the BinaryStream Godot class for building binary payloads: cursor control, packing/reading primitives, vectors, transforms, colors, StringName, NodePath, RID, and all Packed* array types, with seamless conversion to and from PackedByteArray.
  • Added write_variant and {write,read}_object helpers that serialize any supported Variant and storage-marked Object properties, including schema hashing to detect mismatches during deserialization.

Documentation

  • Expanded the README with binary stream usage examples and detailed how the reader constructs new Resource instances on each call.
  • Updated Rust doc comments to spell out identity semantics for MCAP schema, channel, message, attachment, and metadata Resources, plus a minor replay iterator clarification.

Full Changelog: v0.1.0...v0.1.1

v0.1.0 - Initial Release

05 Nov 18:30
8edfbb8

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Find the pre-compiled addon (ready to be dropped into the Godot addons folder) in godot_mcap.zip in Assets.

Full Changelog: https://github.com/NetroScript/godot-mcap/commits/v0.1.0