Skip to content
Niilo007 edited this page Jan 16, 2022 · 7 revisions
  • Defs
    • ThingDef
      • defName
      • label
      • description
      • thingClass
        • Building_Grave
        • Building_Cooler
      • graphicData
        • texPath
        • drawRotated
        • allowFlip
        • shadowData
          • volume
        • damageData
          • rectN
          • rectS
          • rectE
          • rectW
          • cornerTR
        • graphicClass
          • Graphic_Multi
          • Graphic_Single
        • drawSize
      • altitudeLayer
        • Building
        • BuildingOnTop
        • Item
        • Pawn
        • Blueprint
      • passability
        • Standable
        • Impassable
        • PassThroughOnly
      • constructEffect
      • costList
        • Steel
        • ComponentIndustrial
        • ComponentSpacer
      • rotatable
      • pathCost
      • fillPercent
      • size
      • tickerType
        • Normal
      • drawerType
      • statBases
        • MaxHitPoints
        • WorkToBuild
        • MaxHitPoints
        • Flammability
        • Mass
      • thingCategories
        • BuildingsMisc
      • building
        • isInert | Bool
        • isEdifice | Bool
        • ai_chillDestination | Bool
<Defs>
  <ThingDef ParentName="" Name="" Abstract="True">
  <defName></defName>
  <label></label>
  <description></description>
  <graphicData>
    <texPath></texPath>
  </graphicData>
  <uiIconPath></uiIconPath>
  <statBases>
    <WorkToBuild>INT</WorkToBuild>
    <Flammability>%</Flammability>
    <Beauty>INT</Beauty>
  </statBases>
  <altitudeLayer>FloorEmplacement</altitudeLayer>
  <building>
    <ai_neverTrashThis>true</ai_neverTrashThis>
  </building>
  <modExtensions>
    <li Class="UndergroundConduits.PowerConduit" />
  </modExtensions>
</ThingDef>
</Defs>

Clone this wiki locally