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Defs
Niilo007 edited this page Jan 16, 2022
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- Defs
- ThingDef
- defName
- label
- description
- thingClass
- Building_Grave
- Building_Cooler
- graphicData
- texPath
- drawRotated
- allowFlip
- shadowData
- volume
- damageData
- rectN
- rectS
- rectE
- rectW
- cornerTR
- graphicClass
- Graphic_Multi
- Graphic_Single
- drawSize
- altitudeLayer
- Building
- BuildingOnTop
- Item
- Pawn
- Blueprint
- passability
- Standable
- Impassable
- PassThroughOnly
- constructEffect
- costList
- Steel
- ComponentIndustrial
- ComponentSpacer
- rotatable
- pathCost
- fillPercent
- size
- tickerType
- Normal
- drawerType
- statBases
- MaxHitPoints
- WorkToBuild
- MaxHitPoints
- Flammability
- Mass
- thingCategories
- BuildingsMisc
- building
- isInert | Bool
- isEdifice | Bool
- ai_chillDestination | Bool
- ThingDef
<Defs>
<ThingDef ParentName="" Name="" Abstract="True">
<defName></defName>
<label></label>
<description></description>
<graphicData>
<texPath></texPath>
</graphicData>
<uiIconPath></uiIconPath>
<statBases>
<WorkToBuild>INT</WorkToBuild>
<Flammability>%</Flammability>
<Beauty>INT</Beauty>
</statBases>
<altitudeLayer>FloorEmplacement</altitudeLayer>
<building>
<ai_neverTrashThis>true</ai_neverTrashThis>
</building>
<modExtensions>
<li Class="UndergroundConduits.PowerConduit" />
</modExtensions>
</ThingDef>
</Defs>