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Mobile browsers default to a width of ~980px to support desktop sites. Bevy then applies the device's scaling factor (usually around 2-3) to end up with a canvas of >2k width and >4k height (since most phones are ~2:1 tall).
Viewport meta seems to be the standard way to indicate that a web page can handle scaling for mobile.
The fields do the following:
width=device-width
sets the page width to that of the device, with scaling factor applied (so on a 1080px wide physical device it would be ~450px).initial-scale=1
ensures the width is updated when the device is rotated.user-scalable=no
prevents the default pinch-to-zoom behavior, which is not usually recommended, but makes sense for a game.