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3D files
Anabel edited this page Mar 13, 2020
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Although the resource management must ready for almost any 3d max exported file, the recommenced format to use is FBX. The way this assets are imported are different from other resources.
Right now we are getting the following resources from a FBX:
- Materials
- Meshes
- Rig or skeleton
- Animation
This means that a FBX can contains from 1 to more of this resources. When a FBX is imported in the Engine all this resources will be extracted from it. This means that all the resources in the FBX will appear in its same folder so the user can drag and drop any resource from the FBX to the desired Game Object component. Also a prefab will be created