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3 changes: 3 additions & 0 deletions Dependencies/ImGui/premake5.lua
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Expand Up @@ -14,12 +14,15 @@ project "ImGui"

includedirs {
-- Dependencies
dependdir .. "freetype/include",
dependdir .. "glfw/include",

-- Current Project
"include"
}

defines { "IMGUI_ENABLE_FREETYPE" }

filter { "configurations:Debug" }
defines { "DEBUG", "_DEBUG" }
symbols "On"
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744 changes: 744 additions & 0 deletions Dependencies/ImGui/src/misc/freetype/imgui_freetype.cpp

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83 changes: 83 additions & 0 deletions Dependencies/ImGui/src/misc/freetype/imgui_freetype.h
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// dear imgui: FreeType font builder (used as a replacement for the stb_truetype builder)
// (headers)

#pragma once
#include "imgui.h" // IMGUI_API
#ifndef IMGUI_DISABLE

// Usage:
// - Add '#define IMGUI_ENABLE_FREETYPE' in your imconfig to automatically enable support
// for imgui_freetype in imgui. It is equivalent to selecting the default loader with:
// io.Fonts->SetFontLoader(ImGuiFreeType::GetFontLoader())

// Optional support for OpenType SVG fonts:
// - Add '#define IMGUI_ENABLE_FREETYPE_PLUTOSVG' to use plutosvg (not provided). See #7927.
// - Add '#define IMGUI_ENABLE_FREETYPE_LUNASVG' to use lunasvg (not provided). See #6591.

// Forward declarations
struct ImFontAtlas;
struct ImFontLoader;

// Hinting greatly impacts visuals (and glyph sizes).
// - By default, hinting is enabled and the font's native hinter is preferred over the auto-hinter.
// - When disabled, FreeType generates blurrier glyphs, more or less matches the stb_truetype.h
// - The Default hinting mode usually looks good, but may distort glyphs in an unusual way.
// - The Light hinting mode generates fuzzier glyphs but better matches Microsoft's rasterizer.
// You can set those flags globally in ImFontAtlas::FontLoaderFlags
// You can set those flags on a per font basis in ImFontConfig::FontLoaderFlags
typedef unsigned int ImGuiFreeTypeLoaderFlags;
enum ImGuiFreeTypeLoaderFlags_
{
ImGuiFreeTypeLoaderFlags_NoHinting = 1 << 0, // Disable hinting. This generally generates 'blurrier' bitmap glyphs when the glyph are rendered in any of the anti-aliased modes.
ImGuiFreeTypeLoaderFlags_NoAutoHint = 1 << 1, // Disable auto-hinter.
ImGuiFreeTypeLoaderFlags_ForceAutoHint = 1 << 2, // Indicates that the auto-hinter is preferred over the font's native hinter.
ImGuiFreeTypeLoaderFlags_LightHinting = 1 << 3, // A lighter hinting algorithm for gray-level modes. Many generated glyphs are fuzzier but better resemble their original shape. This is achieved by snapping glyphs to the pixel grid only vertically (Y-axis), as is done by Microsoft's ClearType and Adobe's proprietary font renderer. This preserves inter-glyph spacing in horizontal text.
ImGuiFreeTypeLoaderFlags_MonoHinting = 1 << 4, // Strong hinting algorithm that should only be used for monochrome output.
ImGuiFreeTypeLoaderFlags_Bold = 1 << 5, // Styling: Should we artificially embolden the font?
ImGuiFreeTypeLoaderFlags_Oblique = 1 << 6, // Styling: Should we slant the font, emulating italic style?
ImGuiFreeTypeLoaderFlags_Monochrome = 1 << 7, // Disable anti-aliasing. Combine this with MonoHinting for best results!
ImGuiFreeTypeLoaderFlags_LoadColor = 1 << 8, // Enable FreeType color-layered glyphs
ImGuiFreeTypeLoaderFlags_Bitmap = 1 << 9, // Enable FreeType bitmap glyphs

#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
ImGuiFreeTypeBuilderFlags_NoHinting = ImGuiFreeTypeLoaderFlags_NoHinting,
ImGuiFreeTypeBuilderFlags_NoAutoHint = ImGuiFreeTypeLoaderFlags_NoAutoHint,
ImGuiFreeTypeBuilderFlags_ForceAutoHint = ImGuiFreeTypeLoaderFlags_ForceAutoHint,
ImGuiFreeTypeBuilderFlags_LightHinting = ImGuiFreeTypeLoaderFlags_LightHinting,
ImGuiFreeTypeBuilderFlags_MonoHinting = ImGuiFreeTypeLoaderFlags_MonoHinting,
ImGuiFreeTypeBuilderFlags_Bold = ImGuiFreeTypeLoaderFlags_Bold,
ImGuiFreeTypeBuilderFlags_Oblique = ImGuiFreeTypeLoaderFlags_Oblique,
ImGuiFreeTypeBuilderFlags_Monochrome = ImGuiFreeTypeLoaderFlags_Monochrome,
ImGuiFreeTypeBuilderFlags_LoadColor = ImGuiFreeTypeLoaderFlags_LoadColor,
ImGuiFreeTypeBuilderFlags_Bitmap = ImGuiFreeTypeLoaderFlags_Bitmap,
#endif
};

// Obsolete names (will be removed)
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
typedef ImGuiFreeTypeLoaderFlags_ ImGuiFreeTypeBuilderFlags_;
#endif

namespace ImGuiFreeType
{
// This is automatically assigned when using '#define IMGUI_ENABLE_FREETYPE'.
// If you need to dynamically select between multiple builders:
// - you can manually assign this builder with 'atlas->SetFontLoader(ImGuiFreeType::GetFontLoader())'
// - prefer deep-copying this into your own ImFontLoader instance if you use hot-reloading that messes up static data.
IMGUI_API const ImFontLoader* GetFontLoader();

// Override allocators. By default ImGuiFreeType will use IM_ALLOC()/IM_FREE()
// However, as FreeType does lots of allocations we provide a way for the user to redirect it to a separate memory heap if desired.
IMGUI_API void SetAllocatorFunctions(void* (*alloc_func)(size_t sz, void* user_data), void (*free_func)(void* ptr, void* user_data), void* user_data = nullptr);

// Display UI to edit ImFontAtlas::FontLoaderFlags (shared) or ImFontConfig::FontLoaderFlags (single source)
IMGUI_API bool DebugEditFontLoaderFlags(ImGuiFreeTypeLoaderFlags* p_font_loader_flags);

// Obsolete names (will be removed)
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
//IMGUI_API const ImFontBuilderIO* GetBuilderForFreeType(); // Renamed/changed in 1.92. Change 'io.Fonts->FontBuilderIO = ImGuiFreeType::GetBuilderForFreeType()' to 'io.Fonts->SetFontLoader(ImGuiFreeType::GetFontLoader())' if you need runtime selection.
//static inline bool BuildFontAtlas(ImFontAtlas* atlas, unsigned int flags = 0) { atlas->FontBuilderIO = GetBuilderForFreeType(); atlas->FontLoaderFlags = flags; return atlas->Build(); } // Prefer using '#define IMGUI_ENABLE_FREETYPE'
#endif
}

#endif // #ifndef IMGUI_DISABLE
47 changes: 47 additions & 0 deletions Dependencies/freetype/LICENSE.TXT
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FREETYPE LICENSES
-----------------

The FreeType 2 font engine is copyrighted work and cannot be used
legally without a software license. In order to make this project
usable to a vast majority of developers, we distribute it under two
mutually exclusive open-source licenses.

This means that *you* must choose *one* of the two licenses described
below, then obey all its terms and conditions when using FreeType 2 in
any of your projects or products.

- The FreeType License, found in the file `docs/FTL.TXT`, which is
similar to the original BSD license *with* an advertising clause
that forces you to explicitly cite the FreeType project in your
product's documentation. All details are in the license file.
This license is suited to products which don't use the GNU General
Public License.

Note that this license is compatible to the GNU General Public
License version 3, but not version 2.

- The GNU General Public License version 2, found in
`docs/GPLv2.TXT` (any later version can be used also), for
programs which already use the GPL. Note that the FTL is
incompatible with GPLv2 due to its advertisement clause.

The contributed BDF and PCF drivers come with a license similar to
that of the X Window System. It is compatible to the above two
licenses (see files `src/bdf/README` and `src/pcf/README`). The same
holds for the source code files `src/base/fthash.c` and
`include/freetype/internal/fthash.h`; they were part of the BDF driver
in earlier FreeType versions.

The gzip module uses the zlib license (see `src/gzip/zlib.h`) which
too is compatible to the above two licenses.

The files `src/autofit/ft-hb-ft.c`, `src/autofit/ft-hb-decls.h`,
`src/autofit/ft-hb-types.h`, and `src/autofit/hb-script-list.h`
contain code taken (almost) verbatim from the HarfBuzz library, which
uses the 'Old MIT' license compatible to the above two licenses.

The MD5 checksum support (only used for debugging in development
builds) is in the public domain.


--- end of LICENSE.TXT ---
51 changes: 51 additions & 0 deletions Dependencies/freetype/include/freetype/config/ftconfig.h
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/****************************************************************************
*
* ftconfig.h
*
* ANSI-specific configuration file (specification only).
*
* Copyright (C) 1996-2026 by
* David Turner, Robert Wilhelm, and Werner Lemberg.
*
* This file is part of the FreeType project, and may only be used,
* modified, and distributed under the terms of the FreeType project
* license, LICENSE.TXT. By continuing to use, modify, or distribute
* this file you indicate that you have read the license and
* understand and accept it fully.
*
*/


/**************************************************************************
*
* This header file contains a number of macro definitions that are used by
* the rest of the engine. Most of the macros here are automatically
* determined at compile time, and you should not need to change it to port
* FreeType, except to compile the library with a non-ANSI compiler.
*
* Note however that if some specific modifications are needed, we advise
* you to place a modified copy in your build directory.
*
* The build directory is usually `builds/<system>`, and contains
* system-specific files that are always included first when building the
* library.
*
* This ANSI version should stay in `include/config/`.
*
*/

#ifndef FTCONFIG_H_
#define FTCONFIG_H_

#include <ft2build.h>
#include FT_CONFIG_OPTIONS_H
#include FT_CONFIG_STANDARD_LIBRARY_H

#include <freetype/config/integer-types.h>
#include <freetype/config/public-macros.h>
#include <freetype/config/mac-support.h>

#endif /* FTCONFIG_H_ */


/* END */
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