MAPPACK: Add Iltis' Marble Maze to WoP#391
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See #340 - adjusted and fixed message key string, the "-" caused a parsing error - added new levelshots with shaders - fixed some texture scales - fixed some brushes - added woodstep shader to all wood textures - added access to upper level in all corners via jump pads - added new path arrow texture with higher resolution and added wood texture underneath via shader, this helps not to stretch the wood texture too much - completely reworked item and weapon placement to take into account the new path options - lowered the number of ammo bottles - added some brush work to the lower level - increased number and redistributed spawn points - replaced info_player_start with info_player_deathmatch - added support for Catch The KillerDuck game type - removed Big Balloon game type due to lack of space in this map (only 2 balloons) - removed Imperius from SYC game types and replaced with PadPower in the secret area - moved PadPower from secret area to lower level Center in non-SYC game types - added a miniature model of the map to the spray room - added _lightmapscale 0.5 - added _minlight 10 - recompiled with new parameters - added bsp for validation - added some light entities
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