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MAPPACK: Add Iltis' Marble Maze to WoP#391

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MAPPACK: Add Iltis' Marble Maze to WoP#391
kai-li-wop wants to merge 2 commits into
mainfrom
marblemaze

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@kai-li-wop kai-li-wop added this to the v1.7.1 milestone Apr 1, 2026
@kai-li-wop kai-li-wop self-assigned this Apr 1, 2026
@kai-li-wop kai-li-wop added the mappack Everything related to the MapPack label Apr 1, 2026
@kai-li-wop kai-li-wop moved this to In Progress in WoP 1.7.x Apr 1, 2026
See #340
- adjusted and fixed message key string, the "-" caused a parsing error
- added new levelshots with shaders
- fixed some texture scales
- fixed some brushes
- added woodstep shader to all wood textures
- added access to upper level in all corners via jump pads
- added new path arrow texture with higher resolution and added wood texture underneath via shader, this helps not to stretch the wood texture too much
- completely reworked item and weapon placement to take into account the new path options
- lowered the number of ammo bottles
- added some brush work to the lower level
- increased number and redistributed spawn points
- replaced info_player_start with info_player_deathmatch
- added support for Catch The KillerDuck game type
- removed Big Balloon game type due to lack of space in this map (only 2 balloons)
- removed Imperius from SYC game types and replaced with PadPower in the secret area
- moved PadPower from secret area to lower level Center in non-SYC game types
- added a miniature model of the map to the spray room
- added _lightmapscale 0.5
- added _minlight 10
- recompiled with new parameters
- added bsp for validation
- added some light entities
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mappack Everything related to the MapPack

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