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…OPTIMAL when taking a screenshot
On the first pixel, pSrc and pDst point to the same address. pSrc[0] = pDst[2] overwrites byte 0 before pSrc[2] = pDst[0] reads it.
… aquired and starting to write to it
… for shadow volumes
Using SDL_WINDOW_FULLSCREEN instead of SDL_WINDOW_FULLSCREEN_DESKTOP prevents both renderers, OpenGL2 and Vulkan, to tab out on macOS
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Need to link moltenvk on mac but need to check why - SDL_Vulkan_LoadLibrary should do the dynamic loading for us |
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see issue #400
some older commits that I think might be useful here. It would be great if several people could test this before this is merged.