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Closes #13079
Supersedes #13132

Adds a new field to the explode effect definition to allow attributing the player as the causing entity for the wind burst effect specifically, which aims to match how the player is the causing entity for wind charge explosions.

The problem with directly setting attribute_to_user to true (which I initially saw as a way to fix this) is that it creates too large of a difference in behavior, most notably by preventing the player from shooting up into the air from the explosion.

@Warriorrrr Warriorrrr requested a review from a team as a code owner November 5, 2025 12:38
@github-project-automation github-project-automation bot moved this to Awaiting review in Paper PR Queue Nov 5, 2025
@Doc94
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Doc94 commented Nov 5, 2025

:/ #11840
that already cover the "source" of a explosion

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[API Bug] Cancelling EntityPushedByEntityAttackEvent does not stop entities from Wind Burst explosions from being knocked back

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