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15 changes: 11 additions & 4 deletions code/modules/clothing/outfits/standard.dm
Original file line number Diff line number Diff line change
Expand Up @@ -89,7 +89,7 @@
gloves = /obj/item/clothing/gloves/color/plasmaman

/datum/outfit/debug //Debug objs plus hardsuit
name = "Debug outfit"
name = "A Debug outfit" //PENTEST EDIT - Sort in up list in Select Equpment
uniform = /obj/item/clothing/under/misc/patriotsuit
suit = /obj/item/clothing/suit/space/hardsuit/syndi/elite/debug
glasses = /obj/item/clothing/glasses/debug
Expand All @@ -110,7 +110,14 @@
/obj/item/debug/omnitool=1
)

//PENTEST EDIT START - Runtime: remove update id_card, and adding faction ignore ship-turrets - no FACTION_FRONTIERSMEN + FACTION_RAMZI - ruines and mob attack Debug outfit
#define FACTION_DEBUG FACTION_SYNDICATE + FACTION_NGR + FACTION_CYBERSUN + FACTION_HARDLINERS + FACTION_SUNS + FACTION_SELF + FACTION_SOLCON + FACTION_SRM + FACTION_INTEQ + FACTION_CLIP + FACTION_NT + FACTION_NS_LOGI + FACTION_VIGILITAS + FACTION_PGF + FACTION_INDEPENDENT

/datum/outfit/debug/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
var/obj/item/card/id/W = H.wear_id
W.registered_name = H.real_name
W.update_label()
//var/obj/item/card/id/W = H.wear_id
//W.registered_name = H.real_name
//W.update_label()
H.faction |= list(FACTION_DEBUG)
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I'm not sure how it works for you, and whether your turrets shoot at enemy factions.

Any faction ship turret ignores all player-faction enemy? Huh - Soo I'll just leave this here just in case.


#undef FACTION_DEBUG
//PENTEST EDIT END
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