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6 changes: 6 additions & 0 deletions code/datums/components/bloodysoles.dm
Original file line number Diff line number Diff line change
Expand Up @@ -180,6 +180,12 @@ Used to make the parent item bloody
if(QDELETED(wielder) || is_obscured())
return

// PENTEST ADDITION START - FROM-TG
/// The character is agile enough to not mess their clothing and hands just from one blood splatter at floor
if(HAS_TRAIT(wielder, TRAIT_LIGHT_STEP))
return
// PENTEST ADDITION END

if(istype(pool, /obj/effect/decal/cleanable/blood/footprints) && pool.blood_state == last_blood_state)
// The pool we stepped in was actually footprints with the same type
var/obj/effect/decal/cleanable/blood/footprints/pool_FP = pool
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