I am a software developer with a background in Design and a Master's in Programming. I specialize in building immersive gameplay systems and AI behaviors.
- π Iβm currently working on: A Remake of Unity 2D Platformer project in Unreal Engine 5.
- π Iβm currently studying: Game Design & Development at Atlantic Cape Community College (4.0 GPA).
- πΌ Iβm looking for: A 1-year OPT position as a Game Programmer or Software Engineer starting Jan 2026.
βοΈ Blacksmith AI Haggler (Unity/C#) Designed a complex NPC interaction system with state-machine AI and branching dialogue.
- Tech: Unity, C#, Blender
- Key Feature: Probability-based haggling minigame.
π¬ Action Cinematic Sequence (Unity) Directed and programmed a real-time in-engine cutscene.
- Tech: Unity Timeline, Cinemachine
- Key Feature: Synchronized animation blending and camera cuts.
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