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This repository was archived by the owner on Aug 5, 2022. It is now read-only.

Releases: PiratesAhoy/CryEnginePackager

v0.7 Alpha

v0.7 Alpha Pre-release
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@CaptainMurphy CaptainMurphy released this 15 Jul 02:01

Changed the base IgnoreFiles.txt and IgnoreFolders.txt to have several more items.

Updated the PAK system to split the files at a max size of 2GB for the volume. Automatically renames the PAK files with an increment if pak spreaks across more than one file (Textures.pak, Textures2.pak, etc).

v0.6 Alpha

v0.6 Alpha Pre-release
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@CaptainMurphy CaptainMurphy released this 26 Jun 16:55

Added in basic settings.txt usage. It will pull the settings.txt file for first run if it exists. Can now save and load different settings from the main view. Only saves the paths and the compression settings. All other files are saved separately.

v0.5 Alpha

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@CaptainMurphy CaptainMurphy released this 25 Jun 18:43

Most planned features are available. Helps to pack a non-pak'd GameSDK folder for release.

Prerequisites:
.NET 4.0